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BrentChua

Member Since 05 Jul 2011
Offline Last Active Today, 08:29 AM
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#5070468 DirectX or OpenGL

Posted by BrentChua on 17 June 2013 - 11:02 AM

Bottom line is they do pretty much the same. I'm working on a personal project that i have no plans on selling to the market and i only use Windows operating system. So i use DirectX.

 

If i was to make a game with a game engine i'll make from scratch and try to maximize the reach of my game in the market(different platforms), i would likely implement my rendering engine using OpenGL first.

 

If i have a lot of money, i would hire a team to develop my rendering engine capable of using DIrectX and OpenGL then use the appropriate grpahics api for the platform my game is running on; DirectX for Windows and OpenGL for other platforms.




#5051229 C++ console games tutorials and thread pointers please

Posted by BrentChua on 08 April 2013 - 09:45 AM

I made a colorful animated boggle game in console a few years ago. I don't have a readily available executable but i have the source code for it. The code is a bit messy but i made a crude graphics and input system similar to Benryves' tutorial as what Crowseye suggested.

 

The game has a complete UI interface with buttons and texts and receives input from keyboard and mouse. As an added bonus there's even a mini mp3 player built-in for you to choose or switch songs and play them using fmod.

 

You'll also need to download fmod for the source to compile; for the music player thing.

 

 

Boggle.7z (12.5 MB)



#5040877 first game project EVER

Posted by BrentChua on 08 March 2013 - 11:15 AM

Care to post some screenshots ?:)


#5036060 Constant Buffer scalar type data member problem

Posted by BrentChua on 24 February 2013 - 05:51 AM

Ah. Good to know. I thought i read it somewhere that the ref device only support DX10 feature level. But that was like a year ago i might have just misread it.

 

That is great that you got everything worked out - can we see a screenshot from the victorious BrentChua???

lol. Nothing really special. I'm working on my very first Light Pre-pass renderer and its not even done yet. I just finished my lighting pass for point lights and i still need to finish the final geometry/composite pass. Here's a screenshot of my light buffer though. tongue.png

 

Attached Thumbnails

  • LightBuffer2.png



#5007659 Looking for C++ tutorials and projects

Posted by BrentChua on 06 December 2012 - 01:13 AM

The book Beginning C++ Through Game Programming by Michael Dawson is also a good book to read. It doesn't cover C++ too in depth but just enough to get you comfortable with C++ while maintaining the topics game development centric at the same time. Its easy to read and follow through the code samples.


#4984750 [SFML] I Finished Pong! I Can't Believe It!

Posted by BrentChua on 28 September 2012 - 09:46 AM

Congratulations leveling up!


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