Hello,
thanks!
I want this to allow people use #include <path>. TC_VALUE seems only to allow " and ', so I thought of modifying it. The tokenizer does not seem to pass back TC_VALUE when there are no quotes. Of course I can work-around this, but I wanted to know firstly that there is no other possibility.
Thanks and good work btw ;)
By the way, I've got a question to the coding style. Is there a reason for using a non objective programming style in some cases?
Example: engine->DiscardModule(const char*). I intuitionally tried to use module->Discard() and then engine->DiscardModule(module).
Is the reason the more easy binding to other programming languages, like C? Or are there other reasons?
Thanks!
- Viewing Profile: Posts: thewavelength
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Posts I've Made
In Topic: More advanced parsing & script section order
22 September 2012 - 08:53 AM
In Topic: Using AngelScript namespace causes linker error (VC11)
21 September 2012 - 11:33 AM
Wow. So obvious and I was blind, but now I see. Thanks!
In Topic: Threading of multiple engines
18 September 2012 - 12:46 PM
Hey,
ok. Thank you
Btw, I found a possible optimization. Because I don't know where to put this, I may write it here.
In scriptstdstring.cpp, lines 91 and 92 (speaking of 2.25.0) could be replaced with:
[source lang="cpp"]it = pool->insert(map<const char *, string>::value_type(s, string(s, length))).first;[/source]
Bye.
ok. Thank you
Btw, I found a possible optimization. Because I don't know where to put this, I may write it here.
In scriptstdstring.cpp, lines 91 and 92 (speaking of 2.25.0) could be replaced with:
[source lang="cpp"]it = pool->insert(map<const char *, string>::value_type(s, string(s, length))).first;[/source]
Bye.
In Topic: Threading of multiple engines
18 September 2012 - 09:25 AM
Hi,
Ok, thanks for your fast reply.
Since I'm currently rebuilding the whole module before I run it, I shouldn't have problems with race conditions.
Will these problems still exist if I use different engines? I don't think so.
About my plans: I try to make AngelScript usable as a web scripting language. It works via fastcgi or scgi in a single application. The application implements a process spawner to allow real-per-user script execution. This improves security and performance. Then every spawned process runs under a real user, holding some threads. Currently there are as many threads as cores provided by the CPU. It also contains a load balancer. If a certain amount of requests is longer than 0.2s in the processing queue, a new thread will be started. The thread pool decides by itself when to reduce the number of threads.
Currently, a context is created once per thread startup and is reused for every request in the specific thread.
To allow much better experience with AS as a scripting language, I'm about to rewrite the whole preprocessor. It contains a bit more flexibility and is more dynamic.
I don't know if you know PHP. If you know, you may know its mistakes and problems. I think that a lot of mistakes could be solved using AS, including caching and security improvements.
Ok, thanks for your fast reply.
Since I'm currently rebuilding the whole module before I run it, I shouldn't have problems with race conditions.
Will these problems still exist if I use different engines? I don't think so.
About my plans: I try to make AngelScript usable as a web scripting language. It works via fastcgi or scgi in a single application. The application implements a process spawner to allow real-per-user script execution. This improves security and performance. Then every spawned process runs under a real user, holding some threads. Currently there are as many threads as cores provided by the CPU. It also contains a load balancer. If a certain amount of requests is longer than 0.2s in the processing queue, a new thread will be started. The thread pool decides by itself when to reduce the number of threads.
Currently, a context is created once per thread startup and is reused for every request in the specific thread.
To allow much better experience with AS as a scripting language, I'm about to rewrite the whole preprocessor. It contains a bit more flexibility and is more dynamic.
I don't know if you know PHP. If you know, you may know its mistakes and problems. I think that a lot of mistakes could be solved using AS, including caching and security improvements.
In Topic: Threading of multiple engines
18 September 2012 - 08:20 AM
Oh, okay.
So the contexts will not block each other when they are running in different threads though they are using the same engine?
Be sure that this is my last question
Thanks!
So the contexts will not block each other when they are running in different threads though they are using the same engine?
Be sure that this is my last question
Thanks!
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