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Member Since 08 Jul 2011
Offline Last Active Jun 25 2014 07:36 AM

Posts I've Made

In Topic: slimdx drawing a square

13 December 2012 - 09:39 AM

it was 1 am, now it's clear. Thx anyway

In Topic: pixel shader 3.0 for sprites

04 August 2011 - 03:16 PM

can someone help me with this ?
MJP says that i need vertex shader to make this work.
I tried this:
uniform extern float4x4 WVPMatrix;
float4 VertexShader(float4 pos : POSITION0) : POSITION0
	return mul(pos, WVPMatrix);
but only thing i get is:"syntax error: unexpected integer constant. Once again: i have only sprites in my application (ID3DXSprite)

In Topic: pixel shader 3.0 for sprites

04 August 2011 - 07:58 AM

how vs for sprites should look like ? i don't have any vertices in my application

In Topic: [SlimDX] DirectX 10 Tutorials

14 July 2011 - 04:09 PM

websites expired, I love the Internet

In Topic: access to member of a child class

12 July 2011 - 04:25 PM

Can you give me some pointers ? My idea was to make all objects in my applications derived from one class. I can't use virtual functions because then i will have override them in all derived classes.