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JohnnyLightwave

Member Since 11 Jul 2011
Offline Last Active Jul 27 2015 10:08 AM

Reputation Earned

RepItemWhen
+1Voted up Getting the extends of a plane intersection the view frustrumJul 27 2015 08:29 AM
+1Logged inJul 27 2015 07:11 AM
+1Logged inJun 02 2015 03:27 PM
-3Circle embedded in line-- fastest vector to unembedMay 20 2015 10:41 PM
+1Logged inMay 20 2015 07:22 PM
+1Voted up Circle embedded in line-- fastest vector to unembedMay 20 2015 01:46 PM
+1Voted up Circle embedded in line-- fastest vector to unembedMay 20 2015 01:45 PM
+1Voted up Circle embedded in line-- fastest vector to unembedMay 20 2015 01:45 PM
-3Circle embedded in line-- fastest vector to unembedMay 20 2015 12:01 PM
-1Voted down Circle embedded in line-- fastest vector to unembedMay 20 2015 06:24 AM
+1Voted up Circle embedded in line-- fastest vector to unembedMay 20 2015 06:21 AM
+1Voted up Circle embedded in line-- fastest vector to unembedMay 20 2015 04:16 AM
+1Logged inMay 19 2015 06:51 PM
+1Logged inMay 17 2015 06:41 PM
+1Logged inMay 14 2015 03:25 AM
+1Voted up Collision/Unembedding/Pushing... and a seemingly impossible caseMay 12 2015 04:00 AM
+1Logged inMay 12 2015 04:00 AM
+3Collision/Unembedding/Pushing... and a seemingly impossible caseMay 11 2015 09:06 PM
+3Collision/Unembedding/Pushing... and a seemingly impossible caseMay 11 2015 04:02 AM
+1Logged inMay 10 2015 07:03 PM
+1Logged inMay 10 2015 10:57 AM
+3Box-- Absorbing impulse after collideMay 10 2015 05:01 AM
+3Box-- Absorbing impulse after collideMay 09 2015 05:50 PM
+1Voted up [C++ Code Update] 2D Intersection AlgorithmsMay 09 2015 04:57 PM
+1Voted up [C++ Code Update] 2D Intersection AlgorithmsMay 09 2015 04:57 PM
+1Voted up Box-- Absorbing impulse after collideMay 09 2015 04:29 AM
+1Logged inMay 09 2015 04:26 AM
+1Voted up Box-- Absorbing impulse after collideMay 08 2015 07:39 AM
+1Voted up Box-- Absorbing impulse after collideMay 08 2015 07:39 AM
+1Voted up Box-- Absorbing impulse after collideMay 08 2015 07:39 AM
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