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moeen k

Member Since 12 Jul 2011
Offline Last Active Today, 03:14 AM

Posts I've Made

In Topic: how can neural network can be used in videogames

16 May 2016 - 06:13 AM

thanks alot alvaro. im going to start reading on them. please tell me any other thing useful about ann on games.


In Topic: how can neural network can be used in videogames

16 May 2016 - 03:33 AM

We need to narrow down the type of game here.
 
For board games, neural networks are useful to come up with a probability distribution over the available moves, and to come up with a score that indicates something like the expected reward at the end of the game. These can be used as ingredients in either alpha-beta search or in MCTS.
 
For other games, you can still come up with something like an estimate of the sum of future rewards (usually with some exponential discount for rewards further away in the future) for each possible action taken. This can be trained using reinforcement learning, like DeepMind did for Atari 2600 video games.

 

next thing is how can i make a good design of neural network before of just thinking about error and training weights?


I have no idea of how to think of a NN design without knowing what the game is or what the role of the NN is in that game. Give us some context here, and perhaps we can come up with interesting ideas.

 

thanks for your answer alvaro. i need a general answer. and i need info about discrete games like board games and games like shooter game. i dont know in a world that is not discrete and next step is not exact how reinforcement learning can be used.


In Topic: how much can i depend on ram od current handled deviced specially andrid devices

22 April 2016 - 09:21 AM

 

Memory available varies based on hardware.  Various groups track "real world" levels of memory. Unity's current telemetry on Android says:

 

Top on 2016-03:
  • more than 2GB: 2.3%
  • ~2GB: 29.9%
  • ~1GB: 37.3%
  • ~768MB: 13.3%
  • ~512MB: 15.3%
  • ~256MB: 1.9%

 

wow such exact info


In Topic: how much can i depend on ram od current handled deviced specially andrid devices

22 April 2016 - 05:07 AM

modern +1gb

 

you dont need to worry at all

why? what you mean about you dont need to be worry at all.


In Topic: some question about A*

10 March 2016 - 06:41 AM


Can you clarrify this question? I'm a little uncertain what you mean by neck. If you have a hole in your map (rather than a wall) which you don't want the AI to go into you treat it exactly the same way

i mean a closed place that it is nearer than gol but goalin behind it and agent can simply move beside it.


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