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moeen k

Member Since 12 Jul 2011
Offline Last Active Today, 06:30 PM

Topics I've Started

best library to start

14 August 2014 - 05:36 PM


i have  a basic understanding of game network programing. i know about diffrence of tcp and udp. i know about client server and peer to peer and hybrid systems and...


but i want to start working on it practivally. i know for windows and other microsoft platforms like xbox there is directplay that is a part of directx. but i want to know what the best library or maybe you say libraries that are easy to start and are cross platform. i want to know what libraries  developers on wii and ps work on. is it a part of their platform sdk?


thank you for helping me

android bluetooth or wifi connection multiplayer

27 July 2014 - 08:37 PM

hi. i made a simple game for android by eclipse but i want to make it a multiplayer. i dont want internet connection. just sending and recieving data through bluetooth or wifi. first i have to ask which one is better for this? does it work like server client system? all i search for it is just about pairing files for bluetooth and wifi. how can i do it for sending data like number or string?

thank you for helping

how to manage project for multi platforms on engine based or graoundup project

17 July 2014 - 08:50 AM


this may be a easy simple question but i dont know about it.


im starting a new project and i want to take output for ios android and pc. as a developer how should i think about my project?

should i work parallel ? for example when i implemented move forward for my character by up arrow for pc after that i implemnt touching a up arrow looking  sprite for android and ios or its better to focus on a certain platform and after taking last output for it start working for next platform? what is the best way? i think what professional teams do is they have diffrent team for each platforms and they work parallel but as a indie little team what is best way to do?

thank you for helping

choosing best engine

16 July 2014 - 06:38 PM


im starting a new project but i cant really find best engine and tool. maybe you have more information and you can help me.



i want to  make my project for android ios and pc and i have 2 choices ue4 and unity. as i want to my projects to be base of other bigger projects, i prefer to work on ue4. we all know that a lot of great project was made on it but it have a lot of tools but there is a problem. still there are not much tutorials for it and if you want to learn it compeletly you have to move through sample projects and im not sure i can implement my project and ideas comepeltely on it but im sure using systems like animation blueprint helps you make smooth animations and using behavior tree makes making ai easy.

in other hand there is unity. there are not so many tools in it but i think its specially designed for indie developers. and there is just  c# and java scripting. but we cant produce high quality graphics as well as ue4. and untill now games been made by unity dont have very good animations but there are alot of tutorials for it in internet and i know most part of it and as indie team that makes game for mobile no one expects high quality graphics and animations.


what you think? should your first projects be base of the next projects or you just you choose your tools just before of each project and defining a gdd and after that you start learning those new tools and engine?

defining good and suitable procedure

15 July 2014 - 02:53 PM


im starting a new project and its a team project. i dont really good in defining procedures. i think its the most professional way that you make a procedure that someone should do something first  first and after that some one do next thing based on first one work. 


like first one makes a basic model and a programmer or technical works on it on engine and .....

but there is a problem. most of teams these days are iterrative and make things parallel but as we are a remote team and work by skype yahoo and trello and i think its better to work waterfall and its better beacuse it makes connections less and makes us free from too many import and exports. you think is there gonna be big problems?


and next question is: what is the order of defining systems in game? for example how much animations should be completed to start ai or interactions? or its bette to define completely ai or after that story or cinematics?


i think there should be certain rules on other people and teams exprience or you think its something that we have to find by ourselves?


i read "Agile Game Development with Scrum by Addison Wesley" but it was too generall and didnt help so much.


thank you for helping