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Member Since 13 Jul 2011
Offline Last Active Aug 30 2016 11:39 AM

#5209850 Texture render target size

Posted by on 10 February 2015 - 01:28 PM

Well, you must still set the correct viewport. I don't see you doing that.


THIS, thank you good sir.

#5180286 Unsigned int in vertex shader

Posted by on 14 September 2014 - 12:14 PM

Thanks for the tip, i changed D3DDECLTYPE_UBYTE4 to D3DDECLTYPE_D3DCOLOR and unsigned int vTexHeight to float4 vTexHeight. Now i get bytes with

int u1=(int)(vTexHeight.b*255);
int u2=(int)(vTexHeight.g*255);
int u3=(int)(vTexHeight.r*255);
int u4=(int)(vTexHeight.a*255);