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Member Since 15 Jul 2011
Offline Last Active Jun 29 2016 09:41 AM

Posts I've Made

In Topic: Idea for a Whack-A-Mole RPG. Need your thoughts on it.

21 February 2016 - 03:39 PM

This is an old topic, so hope you don't mind my revisiting it...
The stamina stat may not be necessary and could just be annoying. The player's own stamina will come into play anyway, as multi-hit moles will require them to tap the screen a _lot_!
You could cut down on the tapping, introduce more variety and make the game more like an RPG by introducing puzzle elements. For example, moles that you have to tap in sequence or your blows do nothing. Or swipe the screen to remove the spiked hats from enemies before bopping them. Pin smart bombs could pop the bubblegum mole's bubbles so you can dispatch them safely. You could also feature a wider variety of weapons such as charged hammers that build up force for their next hit while you are not tapping the screen (good for small numbers of powerful moles) or wide mallets that do little damage but hit multiple holes at the same time (great for whacking lots of weak enemies).
Your background story sounds super creepy! Could be an interesting black humour direction, a bit like Binding Of Isaac. I don't know if you might be overly limiting your audience with that.

wow! very neat ideas, thanks!

In Topic: Idea for a Whack-A-Mole RPG. Need your thoughts on it.

04 February 2016 - 05:22 PM

One whack-a-mole style game that I played for many, many lunch hours is Tontie by Eyezmaze..

Holy cow! Thanks so much. I was checking the play store earlier to see if anyone has done something similar and I didn't find anything I liked. Now I can check what was fun and not fun with their version. Thanks? :D

In Topic: Idea for a Whack-A-Mole RPG. Need your thoughts on it.

04 February 2016 - 11:51 AM

Thanks for the feedback guys! So 10 bucks is probably way too much to ask for because of the simplicity of gameplay. And the game is mislabeled as an RPG when it's more of an action game. :D

In Topic: Fantasy RPG Story/Lore - feeback+suggestions

03 February 2016 - 11:35 AM

Hiya. Since Sain is the main character, it would be nice to know what his goal is (and a hint of who the main antagonist would be nice too). You need to grab people's attention fast! In the paragraph starting with "The catalyst..", I can almost get a feel of his hate towards the Gwelds. If Sain vows to avenge his bro, that paragraph might be a good place to put it. And since he doesn't want to lose his last family member, I can understand why he would want to get the meds for his dad. So far (in my opinion), it just seems like Sain is dragged along in the story. I would like to see him make a crazy decision to change the world. :P If all this stuff was gonna go in your next post, then my bad ;) Other than that, the story sounds fine to me so far.

In Topic: Starting with gameplay: finding a story to match

27 January 2016 - 02:31 PM

The player is an archaeologist in the jungle and discovered an ancient city. But one misstep sends him tumbling down a deep, deep hole.. He must find a way out or become like the pile of bones he fell on that broke his fall.