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unyielding

Member Since 16 Jul 2011
Offline Last Active Sep 25 2011 10:30 AM

Posts I've Made

In Topic: So like, have any decent new books come out?

06 September 2011 - 08:32 PM



I suspect DX is a similar story.


Directx is quite different between 9 and 11.

Also many have suggested in the past do not learn dx10.

Too bad there are ZERO DX11 books.....:(


Yes there are :)

http://www.amazon.com/Practical-Rendering-Computation-Direct3D-11/dp/1568817207/ref=sr_1_1?ie=UTF8&qid=1312513966&sr=8-1

Enjoy.

In Topic: Is Programming Games hard to learn

25 July 2011 - 07:01 PM

yes, it's hard

In Topic: Where to start

16 July 2011 - 03:20 PM


For you I would recommend choosing a tool and sticking with it. UDK is a good way to go. If you don't have an interest in programmingUDK will suit you well as it is really a tool to empower artists. Choose a discipline and take it as far as you can.



With UDK I need to create meshes to add into my world, thats why I have Mudbox. But as far as actualy creating a game, what would the best path on doing this?


UDK will allow you to make games as well, it is a full game development suite. I have a good friend that runs one of the best UDK tutorial sites on the net, check it out :) http://forecourse.com/unreal-tutorials/

In Topic: GAMEINSTITUTE.COM

16 July 2011 - 03:18 PM

I really enjoyed Game Institute when I took it. But be warned as mentioned, it is really on you to soak up the material :)

In Topic: Where to start

16 July 2011 - 03:12 PM

For you I would recommend choosing a tool and sticking with it. UDK is a good way to go. If you don't have an interest in programmingUDK will suit you well as it is really a tool to empower artists. Choose a discipline and take it as far as you can.

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