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Alundra

Member Since 19 Jul 2011
Offline Last Active Yesterday, 04:31 AM

Posts I've Made

In Topic: 3d file format with skeletal animation and normal mapping

26 July 2015 - 01:19 PM

I import FBX and convert it to my mesh and animation format. This is the way used by Unreal and Unity too.

The other way is to write your plugin, I used this way on 3dsmax and maya before FBX was good enough.

One limitation from the FBX is to not support shear on the transformation matrix.

FBX SDK is not thread safe too.


In Topic: Rotations Blending

25 July 2015 - 11:10 AM

You simply NLERP or SLERP each rotation with his weight using identity as start and the sum of the weight must be 1.0f.


In Topic: D language enum question

19 July 2015 - 06:36 AM

I see, maybe it's a good way to help users to not miss the keyword.


In Topic: D language enum question

18 July 2015 - 08:43 PM

The difference is surely the need of the lookup function as I said. I don't know the D language but surely the enum can be used directly.


In Topic: D language enum question

18 July 2015 - 04:27 PM

The only way to achieve that using c++ is to use a function which use an array of string and return the index when found.


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