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Member Since 19 Jul 2011
Offline Last Active May 02 2015 06:36 PM

Topics I've Started

Clang-Modernize bug ?

17 April 2015 - 07:35 PM


I tested clang-modernize to port code to c++11 (nullptr + override), all worked fine, only one thing didn't worked.

If virtual are inlined clang-modernize doesn't add the override keyword.

Is it a bug of clang-modernize ?


Recast/Detour in your sources ?

17 April 2015 - 07:32 PM


I always compiled recast/detour and used the compiled lib in my project but recently I saw in readme it says to add sources in your sources.

Unreal Engine has sources in their sources but Unreal Engine use a modified version (I don't know why).

Is it better to add source in your source ? At the end one less lib to compile on other platforms.


Array realloc size

15 April 2015 - 07:21 PM


Strategy to avoid lot of realloc is used everywhere nowadays but how really do that correct.

Is it good to realloc double of the actual capacity or "+4" each time is a better choice ?


FBX SDK merge geometry in one node

14 April 2015 - 08:24 PM


Is it possible to merge geometry in one node using FBX SDK or a custom code has to be written ?


inline virtual is a nonsense ?

14 April 2015 - 07:20 PM


Is it a nonsense having virtual function inlined ?