LWJGL lets you use OpenGL so if u have not used that before it might be a slight learning curve.
But on the other hand it helps you do alot of things like creating your screen/window and setting your fps.
Javas own libraries should work fine but you will have to do stuff like the fps syncing for example yourself.
Personally i would pick going pure Java but thats my opinnion after trying LWJGL out by making a pong clone.

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