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bwebster890

Member Since 24 Jul 2011
Offline Last Active Sep 20 2013 02:01 PM
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Posts I've Made

In Topic: .3DS Animation - Pos Rot and Scale tracks structure

04 March 2013 - 10:02 PM

yeah, no problem, I actually didn't know either till I looked at their webpage again


In Topic: .3DS Animation - Pos Rot and Scale tracks structure

04 March 2013 - 03:52 PM

I don't know if you want to write this all yourself or not, but you could look at Assimp to get some ideas

 

assimp loads lots of 3D file types and they make it easy to extract 3D animation data. Assimp is written for a few languages and they have the source code available for download


In Topic: GLSL version considerations?

04 March 2013 - 03:50 PM

I would say use whatever version suits the code you are writing, if you are planning on using Immediate mode then you'll need to use GLSL 1.2 but if you plan on using Buffer Objects then go ahead and use 1.5. Seeing that you want to use OpenGL 3.2 I would expect that you plan on using Buffer Objects. Um, also do you have a specific reason to use OpenGL 3.2 over 3.3?


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