I really appreciate the advice and I will keep it in mind for future reference, but this was not originally meant to be a plot for a video game. What I wrote in the OP was just something that I had thought up and felt like sharing with everyone here. I admit that posting it in a creative writing section of a game development forum wasn't the clearest way to get my point across, but such is are the unbeknownst inner workings of my mind, and my actions have clearly brought me excellent rewards. In any case, I gladly welcome all criticism and advice.
If it's not too much trouble, could you point out what those grammatical errors are? You don't have to be explicitly specific if it's too much of a bother.
A few grammatical errors, but as far as writing goes it is fine.
So the formula for calculating gravitational force is: F=G(M*m/d^2)
out of operators priority, it should be F=G((M*m)/d^2)
Newton theory is good for a capiptal absolute moment in universe, and fits well linear space, but count time in, and you will need super small timestep to update linear vectors as often as possible (still a theory, some believe in a linear time quantum). Einstein theory fits time better, yet newton is sufficient usualy with resolution of 0.1 second! But forget simulating two base balls of sun mass one meter from eachother. You cannot express such a small number to step in time to have them not on oposite side of universe, they will accelerate towards eachother toooooooo much, like speed of light * speed of light. Funny
Since my plan is to produce a simulation, could you give me some pointers as to where I should look for further information on what you just explained.
P.S. I'm usually not a nitpicker, but, for future reference, try to be more careful with the way you structure your sentences because I had a hard time understanding what you were trying to say. Having said that, I don't know if english is your first language and I apologize if I offend you with this; it is not my intention.