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wiselogi

Member Since 30 Jul 2011
Offline Last Active Mar 16 2013 07:04 PM

#5004279 Geometry shader, but why ?

Posted by wiselogi on 26 November 2012 - 01:44 PM

This tutorial does exactly what you are looking for:

http://www.geeks3d.com/20101126/direct3d-11-tessellation-tutorial/

It shows how to build any parametric surface entirely in the GPU using the tessellator in one pass.


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