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Tigro

Member Since 01 Aug 2011
Offline Last Active May 25 2014 03:57 AM
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Posts I've Made

In Topic: Main loop design for turn based games?

23 May 2014 - 10:44 AM

Of course I would have left it be if it weren't so viciously tied to my lack of focus while coding and thus completely not useful to anyone in the future smile.png But yeah, dear stranger from the future - change

self.isPlayerMove

to

self.isPlayerTurn

because that's what you meant and used throughout your game ;)


In Topic: Some OpenGL crash course?

13 May 2014 - 03:44 AM

Nobody has any tips on how to tackle this? :( Sorry for bumping but each day is working for my disadvantage.


In Topic: Some OpenGL crash course?

12 May 2014 - 07:59 AM

Oh, of course we can use libraries like SFML or SDL, sorry for not specifying outright :) We just have to program the visuals using OpenGL but whether you put GLUT or anything else on top of it doesn't matter.


In Topic: A good plan for learning OpenGL

07 March 2014 - 03:56 PM

Thank you all for your replies. It seems it should be the best to start with the newer instances, then. However, could you please also tell me how do they compare to each other as long as difficulty goes? Is learning the newer versions considerably harder? Less intuitive? Is the whole shaders-only attitude (I heard that's how you code in GL 3+?) harder to grasp in the beginning?


In Topic: A good plan for learning OpenGL

06 March 2014 - 03:50 PM

Sorry, of course I messed up - meant "library" where "engine" stood. Edited just now.

 

Thank you for your post. I guess I wouldn't mind the API changing since the prof clearly stated he isn't interested in the version we're using as long as it solves the problems he'll throw at us and the projects we'll make to pass the course. Having said that, do you think it'd be more rewarding to go with the newer versions?


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