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Tigro

Member Since 01 Aug 2011
Offline Last Active Jul 22 2015 10:09 AM

Posts I've Made

In Topic: Creating cartoon 2D graphics for a beginner?

09 June 2015 - 01:36 PM

Thanks for the replies. In that case, I guess I'll just go realistic drawing first, probably with "Drawing on the Right Side of the Brain" - or has there been something new with comparable reputation in the past years?


In Topic: Main loop design for turn based games?

23 May 2014 - 10:44 AM

Of course I would have left it be if it weren't so viciously tied to my lack of focus while coding and thus completely not useful to anyone in the future smile.png But yeah, dear stranger from the future - change

self.isPlayerMove

to

self.isPlayerTurn

because that's what you meant and used throughout your game ;)


In Topic: Some OpenGL crash course?

13 May 2014 - 03:44 AM

Nobody has any tips on how to tackle this? :( Sorry for bumping but each day is working for my disadvantage.


In Topic: Some OpenGL crash course?

12 May 2014 - 07:59 AM

Oh, of course we can use libraries like SFML or SDL, sorry for not specifying outright :) We just have to program the visuals using OpenGL but whether you put GLUT or anything else on top of it doesn't matter.


In Topic: A good plan for learning OpenGL

07 March 2014 - 03:56 PM

Thank you all for your replies. It seems it should be the best to start with the newer instances, then. However, could you please also tell me how do they compare to each other as long as difficulty goes? Is learning the newer versions considerably harder? Less intuitive? Is the whole shaders-only attitude (I heard that's how you code in GL 3+?) harder to grasp in the beginning?


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