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Tigro

Member Since 01 Aug 2011
Offline Last Active Feb 01 2016 09:36 AM

Topics I've Started

Best free sprites of a dog?

31 January 2016 - 06:07 PM

I know this question may look weirdly specific but I'm just creating a game (2D platformer, side view) with a dog as the main character and I'm looking for the best dog sprites I'm gonna find in the public domain or under some low-restriction license allowing me to use it comercially.

 

I've browsed all the most popular free game art places and the best I've found so far is this one from GameArt2D. I absolutely love the cartoonish style and the fact that there are even all the animations packed in makes it hard for anything to even come close, I guess, but I figured it wouldn't hurt to ask and keep looking around for a bit.

 

So - do you know any other free dog sprites (some basic animations along with that would be even cooler)?


Modular 2D sprite generators

12 January 2016 - 06:11 AM

Are there any free/relatively cheap modular 2D sprites generators automated similarly to the likes of Fuse? Would be great if they provided the rig (or the possibility to export finished animations?) as well just as Fuse does. Does anything like that exist?


Creating cartoon 2D graphics for a beginner?

08 June 2015 - 05:10 PM

Is there any good source to learn how to create 2D cartoon-like graphics for games for beginners in visual arts as a whole? I know that "cartoon-like" is a broad term but I just wanted to highlight that I'm not looking for any realistic drawing lessons or anything like that. Is it even a sensible question or should learning reaistic drawing be step one regardless of the eventual style I'd like to achieve?


Main loop design for turn based games?

22 May 2014 - 10:15 AM

EDIT: Geez, it was just a minor bug... Sorry for the hassle, please remove :)


Some OpenGL crash course?

12 May 2014 - 05:36 AM

So for one of the gamedev courses I'm attending at my uni, we are to develop a simple-yet-working 3D game over the course of two weeks using OpenGL 2.x and a language of our choice. Having very little experience with OpenGL (I know how to open a window, draw some simple shapes and that's about it) I'm quite baffled by the task and lost as to where to even start. I thought about developing something simple like a mini golf simulator (thankfully we don't have to worry about physics here and are allowed to treat them as we like) but as I said - I'm still clueless where to put my hands into.

 

Most of the tutorials I found are either for OpenGL 4.x or are very slow paced (I mean "Lesson 25: let's rotate a shape" kind of slow) and thus, even if they are good and go in-depth, I can't really treat them as my main source of knowledge cause I simply won't be able to finish them AND the game over such short time. The best thing for my purpose I saw, I think, were NeHe's gamedev tutorials. Is there something you could recommend or some advice you could give me to develop a working simulator in such short time?


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