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TylerBetable

Member Since 02 Aug 2011
Offline Last Active Sep 13 2012 03:14 PM

#4972354 Where can we find funding for Game Development

Posted by TylerBetable on 22 August 2012 - 02:09 PM

Not to plug my own post here, but seriously go read this: http://blog.betable.com/how-to-succeed-on-kickstarter/

There's a lot of tips there that are applicable to your project. I agree with the above comments as well that the story needs work. When writing a pitch, try the following format:
  • Attention
  • Interest
  • Desire
  • Action
So it would be like
  • What if Mars was not always a desert?
  • The fact is: it wasn't Mars was destroyed 50,000 years ago when it's human population destroyed the ecosystem and stripped it of resources.
  • Now you have the chance to go back in time and save the planet and it's people from extinction in a massive, open MMORPG.
  • Act now to make this game a reality.
See how that defines the pitch? That's going to be a much stronger sell than the simple story, but doesn't leave the story out of it.


#4963127 Monetization ideas

Posted by TylerBetable on 25 July 2012 - 06:57 PM

I agree with what was said above, incentivizing clicks or trying to "tweak" the advertising model in some way will usually get you kicked off of those services. The weeded out all of those arbitrage scenarios a while ago. Instead, I'd recommend looking at new monetization methods, such as:
  • Kiip - real rewards for virtual achievements
  • Betable - add real-money gambling into your game
Shameless plug, I know, but our goal is to help solve this problem :)


#4946897 Pay people to try your game?

Posted by TylerBetable on 06 June 2012 - 05:28 PM

While I commend you for trying to be creative, this sounds like a scam. I would proceed extremely cautiously

If you want to pay for players, I think you're much better off purchasing incentivized installs from big companies such as TapJoy. These are reputable companies with significant publisher networks that can push out your game, so while you may be paying a fair amount, you know they're legit. At that point, if you've made a good game, the people they drive to your game will play it


#4893675 Struggling with the idea of in-game purchases

Posted by TylerBetable on 13 December 2011 - 06:25 PM

These are questions a lot of game devs have. Frankly, it's all about the kind of game you want to create. There are some ways that are more "true" to the love of gaming, while others are explicitly set up to make money at the behest of gameplay. I'd highly recommend checking out the video below to get a laundry list of game mechanics from Roger Dickey, the creator of Mafia Wars of Zynga fame. Then you can pick the mechanics that you're comfortable with.



Hope this helps!


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