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Member Since 04 Aug 2011
Offline Last Active Feb 16 2013 01:17 PM

Topics I've Started

XNA FINAL ENGINE (XNA 4.0, deferred lighting, HDR, global illumination)

04 August 2011 - 10:17 PM

First, I want to introduce myself briefly:

I'm José Ignacio Schneider and I research in Computer Graphics at Universidad Nacional del Sur (Argentina). I’m an enthusiast in 3D graphics and like both, the artistic and programming world. My specialties are:C#, HLSL, XNA and Softimage XSI.

XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like deferred lighting, high dynamic range, and global illumination. The engine is still in development and has to grow up a little more.

If you want to know more about it please visit the project web page:


Attached File  Screenshot-0206.png   217.53KB   148 downloads

The car was model by me :lol:

Attached File  Screenshot-0240.png   652.83KB   150 downloads

The terrain textures belong to a popular arcade flight game.

Thanks for reading!!!