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Drakeon

Member Since 05 Aug 2011
Offline Last Active May 02 2012 12:14 PM

Posts I've Made

In Topic: [OpenGL] How to make terrain deformation with properties?

30 January 2012 - 04:01 AM

What i want is kind of like Minecraft, but without it being blocky, not sure if it's possible though, like you said.

I don't need random generation right now though, so don't worry about that.

What i was thinking was to make it like a bunch of models stuffed together like Minecraft where it's just a bunch of squares all over the place, not sure how well it would work though.

Do you have any idea on how it can be done?


PS. jMonkeyEngine is just like using LWJGL, but with an IDE to use.
So it doesn't make any difference in the code.

In Topic: games for android

29 January 2012 - 08:16 AM

Java is used for Android Development, and eclipse is the recommended Android IDE as suggested by Google themselves, since they have SDK plugins to emulate in eclipse as well.

http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/indigosr1 for the IDE
http://developer.android.com/sdk/eclipse-adt.html for the tools

Good luck!

In Topic: Planning done, now what?

28 January 2012 - 02:59 PM

Well, the game i have planned is gonna be EXTREMELY open-ended.
I have been thinking about making randomly generated worlds, but problem is, i don't even know how i'm supposed to make the terrain into objects, and not just a plane with textures and models on it.

Kinda like Minecraft in that sense, where every type of block has it's own properties.

But like Minecraft, i'm satisfied with starting out with a pre-defined world, if i can just get a terrain that's comprised of several types of properties, then i'm sure i could go somewhere on my own.

So i guess what i really need is a way to change the terrain into a bunch of objects. (Dirt being an object, grass being an object, etc)

And now that i think about it, i have a feeling i just answered my own question, but please, do help me out in case i didn't.

Thanks for the answers so far guys!

In Topic: Hard Time Programming!

20 December 2011 - 12:12 PM

Wow, quick and awesome answers!

Truly appreciated!

The part about a to-do list is just amazing, i can't believe i didn't think of that sooner!
All the projects i've had haven't had any proper planning, which probably led me to be confused about where and how to start.
And that i just need to keep going.


Thanks Serapth, Telastyn, and Zern.

You gave me insight on what i was doing wrong. :)

Definitely gonna plan more next time!

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