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Member Since 06 Aug 2011
Offline Last Active Sep 19 2016 06:59 AM

#5311181 First time trying to publish a mobile game. Need few clarifications

Posted by on 17 September 2016 - 04:18 AM

I see, so for now opening a separate bank account is a must.

#5311158 First time trying to publish a mobile game. Need few clarifications

Posted by on 16 September 2016 - 10:25 PM

I'm from Malaysia, I dont know if the law here works the same but I do have a few question. I'm still developing a free mobile game that I'm planning to publish on Android PlayStore. It'll be a free to play game with ads. My current concerns are

1. Tax, if I make any revenue from this game. How do I deal with them?

2. Should I open a new account specifically for the revenue? Do I open a bank account as a company?



#5252352 Help me find tutorial to make this type of game

Posted by on 15 September 2015 - 08:07 AM

I need some pretty beginner-friendly tutorial because I also need the knowledge on how to design a Zelda-esque game. That and I'm just not confident enough to code on my own.

#5251559 Help me find tutorial to make this type of game

Posted by on 10 September 2015 - 11:21 AM

I've seen that tutorial and didn't really help. I was looking for a tutorial where they teach you how to do the game and teaches the coding for it. Like how to make a level with proper collision coding tutorial.

#5251553 Help me find tutorial to make this type of game

Posted by on 10 September 2015 - 11:00 AM

I want to find beginner friendly tutorial on how to make the classic top-down The Legend of Zelda using GameMaker Studio. I know some basic coding stuff but I still would like to have a beginner friendly tutorial so that I can keep up with it. 

#5182599 Using a free game engine.

Posted by on 24 September 2014 - 03:33 AM

I don't know if these is a taboo to ask here but here goes.


So I want to start learning and prototyping games with Unity3D engine. And I'm planning to get the cracked version of it. Of course I know I have to pay for things if I want to actually publish a game, but right now as I said, only for learning getting to know the engine. So my question is if I decided to go with Unity and buy the full pro version, can I still use assets and data I made with the cracked ver?.

#5176652 Inspiration guilt

Posted by on 28 August 2014 - 07:02 AM

This is an idea that I've come up with an idea for my RPG game for a long time.One of the main concept of the gameplay is that the characters uses their 'materialized' subconscious to fight. Now you might think "Isn't that Persona?" but actually that is 100% inspired by Stand from JoJo's Bizarre Adventure that I read since I was like 9 and have fell in love since.I've dreamed to become comic artist for years before and every single time I ended up with a concept that is somehow a form of Stand. Now that I'm actually want to develop video games, I took the ideas from my comics and converted them to fit into video games instead.  Here's my dilemma now. I've read somewhere that Persona creators admit that they also are fan of JoJo. But now I'm thinking " Is it too late for me to do this?" since the Persona series have planted it's root in the mainstream for a long time now and I feel like people are just gonna see my game as a rip-off of Persona. Now I'm at a halt and losing motivation to continue with this idea. Should I just go with the idea or should I reconsider it?

#5045287 Learning Javascript

Posted by on 21 March 2013 - 09:48 AM

I actually want to be a game director/designer in the future but couldn't wait to create a game.So I got Unity3D and now I'm stuck with the programming aspects.I want to learn Javascript for the scripting but so far I haven't found any tutorial video on youtube that I can understand.I have ZERO knowledge about programming.I want to ask you guys to perhaps to show me some good tutorials on learning Javascript for someone like me.