I've seen something like what you want, but on a 2D tiled multidirection kind of game. I suppose the same could be achieved if you created small tiles that have a few options in what they can merge into( grass texture A can merge into texture B, C, and D to the right. This makes random generation of placement of textures ) and you can even break up some textures into their own thing like vines could be littered around and the same for foliage or small objects that protrude from the game. But making things like the sloping hills or even making it look nice would take lots of varying options( like a lot of lots ).
It seems like too much work, art and programming wise to even bother to implement. Hand drawing the map is the easiest and most effective way to do it and will end up looking more aesthetically pleasing. The only thing it wouldn't work for is randomly generated maps that are unique from each other which would be one of the few reasons to do it the harder way( Look at terraria, it achieves this and looks very good, but you can still see gaps in the fluidity ).
PandaDragonThingMember Since 07 Aug 2011
Offline Last Active Jan 22 2014 02:50 AM
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