If you want to tackle the basics of a game engine either for learning or you want to make your own game entirely from scratch, I'd say go for OpenGL. Unlike DirectX it's cross platform. It's not as well documented and you can find lots of conflicting tutorials such as ones that use old deprecated methods.
If you want to go further, look into GLFW3, GLEW, OpenGL, and SOIL. Remember that these are just for graphics and user input. You'll also need things like OpenAL for sound and maybe other libraries.
PandaDragonThingMember Since 07 Aug 2011
Offline Last Active Sep 20 2013 07:17 PM
- Group Members
- Active Posts 68
- Profile Views 1,059
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
PandaDragonThing hasn't added any contacts yet.