I've been trying to think of new ways to make quests, missions, tasks, or whatever you want to call them, more unique and fun. Most MMO games and RPG's always end up having too many boring quests like - collect this item, pick up this item, take this item to this person, kill this monster, collect this many items by killing this specific monster, get to this point by jumping on these rocks till you reach a point, kill this boss monster, talk to this NPC, now talk to "THIS" NPC, etc. It's actually really hard to make new variations of these "quests" because MMO's and RPG's always seems to have the same type of game mechanics in some way or variation like crafting, farming, killing monsters, etc.
So my question is, if you could make a quest of your own and had to make it in a game with the same type of game play and mechanics used in most games today what would you require the player to accomplish or do? (This includes any sort of task any NPC would require the player to do, big or small, story related or not).
What kind of new game mechanic or new twist would you like to introduce to make quests different? Would be great if you could detail your answer as much as possible so we can all understand what you are trying to imagine.
JigokuSenshiMember Since 11 Aug 2011
Offline Last Active Oct 14 2012 07:02 PM
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