i am working on my own 3d game, and just like to use a octree or bsp for it.
so, i read many pages about the topic - and understood it.
implemented the bsp in my system and tested it.
fine so far .... BUT !
i have a BSP tree now... how do i connect objects / triangles / verteces to it...
i have this structs that represent a node or a leaf... they know parent and child ...
but once i found the node, i wanne know whats inside it ....
but how do i connect the objects in my world to it ????
should every node have a array
or should a object have a member
and what if i like to keep this informaions for triangles or even vertexes ?
i miss the last hint to get this right.... this is not mentioned in any of the tutorials i have read.
thanx for a hint on this one !
uwi2k2Member Since 13 Aug 2011
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