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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

dejaime

Member Since 14 Aug 2011
Offline Last Active Sep 17 2012 08:35 PM
*****

Journal Entries

Bidimensional Dreams > Intelligent 2D collision and Pixel Perfect precision

Posted 22 December 2011

Please feel free to comment and tell me if I missed something or if there's anything wrong! Feedback is really appreciated!

Intelligent 2D collision and Pixel Perfect precision

When you're making a 2D game where collision is an important factor, the more precise...


Bidimensional Dreams > Simple 2D game... Simple collision? Probably not? =-=

Posted 19 December 2011

Thinking on my next step on my game that's start coding the whole stuff, so I can realize I'm not gonna make it and give up already, and I have to choose an engine...
HGE's great for it's simplicity, how they say, make games, not engines! But Allegro seems more powerful and is a lot more realiable, not to mention it's...


Bidimensional Dreams > Sometimes you simply stumble on stuff...

Posted 17 December 2011

There are great links that even Stumblr can't help you find!
But to help some ppl, share those in any way you can!
haha
here you go!

http://www.ebonyfort...ment-libraries/

@edit: As for the source (I incredibly managed to find after so many months...


Bidimensional Dreams > And it all comes to studying (again)

Posted 06 December 2011

My major problem is again modeling the stuff...
All my programs while studying were like "start coding and it will model itself"... Worked well for small programs, that's for sure.

But now I'm facing the old problem: "how do I check for input, create the necessary entities, destroy the trash ones, manage memory, update positions,...


Bidimensional Dreams > The Two Men Army

Posted 01 December 2011

And for the first time in... ever! Me and my youger brother have decided to team up and create a game!
He's a graduating Computer Scientist (he'll handle the 2D art lol) while I'm a graduating Mechatronic Engineer (programming on me, logic on games?).
We're going to use C++ and Allegro for it.
As of now, a 2D game similar to...


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