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Member Since 14 Aug 2011
Offline Last Active Feb 14 2016 07:32 PM

Bidimensional Dreams > Kriophobia goes live on Kickstarter and Greenlight!

Posted on 04 December 2014 - 11:41 AM

Hello again,

It's been a long time of inactivity since I have gotten this job ( /o/ ) at Fira Soft. Lots of things happened, some really good and some awfully bad, I have little time left for most of my personal projects right now.

But I come today to post here, for those interested, that Kriophobia, a game developed by Fira Soft, is out now on Kickstar...

Bidimensional Dreams > Finally got hired!

Posted on 21 August 2014 - 05:49 PM

Hello Again!

These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.

I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development.
For my own surprise, they have actually called me two days after I sent it. Just a week after I sent my C...

Bidimensional Dreams > Simple Animated Sprite with Löve2D (long one)

Posted on 14 July 2014 - 08:33 PM

A guide to implement a usable animated sprite system and respective manager.
It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse of static data.


Please do check it out!
I made a video for this one:

Bidimensional Dreams > Introduction to Löve2D

Posted on 18 June 2014 - 03:24 PM

Just made another post on game development with Lua, a brief introduction to Löve2D.

It goes from rendering the basic hello world text to drawing an image at a given coordinate.
Really simple stuff actually, but we'll need this to make our lives easier when trying our hands on rendering animated sprites and tiled maps.

Make sure to take a look!


Bidimensional Dreams > Lua Snippets

Posted on 10 June 2014 - 04:22 PM

Hello Again,

After a lot of time w/o really coding anything and complete inactivity on my blog I'm coming back with a little more time on my hands.
Today, I've posted several Lua snippets in my blog, explaining a little about each one of them and important aspects of the language on each.

Take a look!


Bidimensional Dreams > SDL_vault is now functional.

Posted on 08 April 2014 - 03:22 PM

Hello Again,

Looks like it is all done now. I just did not create that automatic build (sorry about that). I really don't need this, I am just compiling the library along with my project; it is really small, that's easy to do.

So, the GitHub repo is here .

The documentation is available in PDF here . (edit: Moved from Dropbox to Google Drive)

It is re...

Bidimensional Dreams > SDL_vault, an asset loading helper (Updated)

Posted on 28 March 2014 - 04:03 PM


Added an automatic FreeUnused system. It can be configured with the Vault Classes' constructors (last parameter) or by calling SetAutoFree( unsigned long ) manually. To use this, you need to pass SDL_INIT_TIMER to a call of SDL_Init() . We also need to Initialize the Video and Audio portions of SDL, as well as initialize SDL_image and SDL_mi...

Bidimensional Dreams > Little Game Programming Love [LGPL]

Posted on 07 March 2014 - 10:55 PM

My latest post is about the LGPL license.
This has little to do with programming, but appeals to the paranoiac lawyer inside of us.


Bidimensional Dreams > YAML Parsing

Posted on 21 February 2014 - 12:18 AM

Hello Again,

I have just made a mega-post on how to parse YAML with C++ using yaml-cpp.
It goes a little about YAML syntax as well.

It was supposed to be an article here at GD.net, but I was having too many problems with the editor...
So I decided to post it to my blog first, and let the fight against lost formatting for later.

It will probably be comi...

Bidimensional Dreams > My personal Gamedev Bookmarks

Posted on 03 February 2014 - 04:48 PM

Hi again!

I have created a firefox json file with all my gamedev related bookmarks.
It is available for download here:

For those interested, there's a complete list with descriptions of the links on my personal blog:

Good Coding!

Bidimensional Dreams > Simple Keyboard input interpreter

Posted on 21 January 2014 - 03:49 PM

I am happy to announce the first working prototype of the HLGE Keyboard Gesture Interpreter is working!
You are free to take a look at the example code as well as download the entire Code::Blocks project.

You'll need the following in order to compile this code:
C++ compiler;
Allegro 5 working binaries.

See it here: http://www.BuildAndGun.com

Bidimensional Dreams > Intelligent 2D collision and Pixel Perfect precision

Posted on 22 December 2011 - 08:59 AM

Moved as an article.
Link Here: http://www.gamedev.net/page/resources/_/technical/game-programming/intelligent-2d-collision-and-pixel-perfect-precision-r3311

Bidimensional Dreams > Simple 2D game... Simple collision? Probably not? =-=

Posted on 19 December 2011 - 08:13 AM

Thinking on my next step on my game that's start coding the whole stuff, so I can realize I'm not gonna make it and give up already, and I have to choose an engine...
HGE's great for it's simplicity, how they say, make games, not engines! But Allegro seems more powerful and is a lot more realiable, not to mention it's...

Bidimensional Dreams > Sometimes you simply stumble on stuff...

Posted on 17 December 2011 - 09:20 PM

There are great links that even Stumblr can't help you find!
But to help some ppl, share those in any way you can!
here you go!


@edit: As for the source (I incredibly managed to find after so many months...