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Member Since 17 Aug 2011
Offline Last Active Jan 27 2014 05:02 PM

Posts I've Made

In Topic: Final Project Design

28 November 2013 - 07:15 PM

So you would recommend producing it as a narrative game or something like a hypertext fiction?

In Topic: Final Project Design

28 November 2013 - 06:09 PM

That's what the course is getting at. Society is trying to force people with disabilities to conform to the societal ideal. They are rejected for their differences. I'm trying to envision a game that reverses this attitude but, frankly, that's very difficult. The main story and idea behind pretty much every game is that you as the character overcome all these difficulties and come out all the better for it on the other end. This just doesn't happen in real life.


The first book we read depicted this, as did the second. In the first, a woman's attitude deteriorates as she cannot cope with her issue. In the second, an entire family deteriorates because of the son's disability. I'm not sure how a game in which the main character is unable or unwilling to "overcome" his disability would look which is why I'm having so much trouble.

In Topic: computer pong paddle

17 August 2013 - 06:48 PM

float computerPaddleSpeed = 0.1f;
if (computer_move > screen_height) {
    computerPaddleSpeed *= -1;
    computer_move = screen_height;
if (computer_move < -screen_height) {
    computerPaddleSpeed *= -1;
    computer_move = -screen_height;


Something like that?


I'd go farther to make the computer's paddle track the ball. If the middle of the ball is under the middle of the paddle, move down. If the middle of the ball is above the middle of the paddle, move up. That way the middle of the paddle always tries to be at the same y-coordinate as the ball so the player has to be trickier with angles to beat the computer.

In Topic: Story Critique and Suggestions

14 August 2013 - 01:43 PM

Thanks sunandshadow. That could do very nicely. I was thinking a bit about that and thought I could have a prologue cutscene of this life-threatening situation (whatever it ends up being) and your actions. Then you tell your friend about your powers (also letting the player know the basic premise) and he suggests doing research into what happened to you. This is where a tutorial level could go to introduce the controls. Then, another short cutscene of the military securing the lab and all research. Then the levels begin.


After that, the middle of the game takes place and I'm still trying to think about that and get a nice linear progression between the start and end.


Then, at the end of the game, you return to the laboratory that is now locked down by the military. This would lend itself well to being a difficult level which would make sense at the end of the game. Here you encounter some prototype supersoldiers which confirms your suspicion the government would use this research for destructive ends. This also puts you in a great position for the multiple endings I mentioned. You either do away with the supersoldiers and destroy the research or you improve on the supersoldier prototypes to create your own army.



Thanks for the suggestions ShadowFlar3. I'll definitely think about that.



A story flowchart would probably be a good idea. Thanks Meatsack.

In Topic: opengl invaders

12 August 2013 - 09:30 PM

Are you wanting to use std::vector or a mathematical vector?


Edit: Only a mathematical vector would make sense really.


A vector has a direction and a magnitude. This Wolfram Alpha entry describes vectors. You can use vectors to specify an object's velocity and acceleration. What are you hung up on or having issues with?