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Member Since 17 Aug 2011
Offline Last Active Jan 27 2014 05:02 PM

Topics I've Started

Final Project Design

28 November 2013 - 03:03 PM

I'm in a class called Reading and Writing Disability which takes different texts such as books and films and analyzes how they portray disability. We also look at the social construction of the terms disabled and normal and how these texts fit or go against those definitions. For our final project we're free to do anything we want. One idea was to make a game and I think that's what I'm going to try going with. However, I'm not the best at coming up with a story or idea for the game so I'm here asking for some help.


I'm first debating whether to make the game explicitly about a character who has an obvious disability such as being confined to a wheelchair or to simply portray the character as being treated differently than others, leaving it open to more analysis.


I wanted the player to be able to make choices that affect the character's development. For example, making choices that affect the character's mental state and attitude such as becoming angrier with his disability or learning to accept it. This can show a progression of the character's view of themselves and their disability and change the outcome of the story for the player.


At this point, this is about all I've got down. I was wondering what type of game (platform, narrative, etc) you think would best fit this vision of a game. I was pointed by my professor to The Witch as an example I could use. I'm not sure how wide an audience such a game would have and would like to get the game fairly well distributed if possible. What do you guys think?

Story Critique and Suggestions

13 August 2013 - 03:44 PM

Hey everybody,


Before I jump into what I have of my story I'll start with a little preface. This is the story for my first full, "real" game and I'm having a bit of trouble fleshing out the full storyline. I've got some basics for the story planned out and I was hoping to get some advice and suggestions to help me out. I'll try to leave as much of the gameplay and design out of this post as I can to focus on the story. So lets get to it.


Here's a brief description of what I'm planning in terms of the game just to give you an idea. This should be the only gameplay-related part of this post. I'm making a 2D platformer similar in style to Super Mario or the original Duke Nukem in terms of how the game is played - the player can roam around the map freely with 4-way scrolling. I've got the basic gameplay programming done so now I just need to focus on a story and on content creation.


With that out of the way, here's what I have of the story.



You, the player, are a scientist and are accidentally irradiated in an experiment. This experiment gives you some supernatural powers like super strength and super speed (think the accident of the Hulk). Over a short period of time you learn to harness these powers but you are unable to use them for extended periods of time. You can use super strength, for example, for a short time but then will need time to recover before you can use it again.


Your Plight

You are a (generally) peaceful scientist and do not want to give the military any more destructive weapons. You remember what the military did after the discovery of atomic power and don't want the same thing to happen with your powers. You don't want the military to be able to use you to create super soldiers. You plan on not using your powers and keeping them secret. However, a colleague of yours discovers your powers (somehow - I'm not sure how yet. Maybe you use them when you think nobody is looking. Suggestions?) and does not have the same intentions. He thinks you should research what happened to you in order to harness this for the government. He alerts the military so they can study you and now you are on the run - using your powers to survive and evade the military.


I haven't gotten to an end of the story really or much past what I have here. Thoughts on what I have so far?


I was thinking it might be cool to have multiple endings. I was thinking 3 possible endings. In one, you tried not to kill anybody (maybe you killed a few people) or be corrupted by your new-found powers. You successfully escape and develop a cure for yourself, ridding yourself of your powers. After this, you destroy all your research into what happened to you to prevent mankind from harnessing this power for evil. In another ending, if you went around and just killed everyone (or a lot of people) you are corrupted by your powers and use them for personal gain. You end up in control of the (country/continent/world/something) after creating a super-army of your own. In the third ending, a neutral ending where you killed some people (somewhere between the good and bad endings, say, half the people) you realize that the powers you possess should not be given to the military but perhaps they were given to you for a reason. You then use your powers to help people.


So that's about all I've got at the moment. I look forward to your suggestions and thoughts on my story and my endings. If you have any questions please feel free to ask.

Planning or Just Starting

08 August 2013 - 11:47 PM

This didn't really seem to fit anywhere so I put it here in the lounge.


When you start making a game, do you go through planning the whole thing out (story, characters, controls, graphics) in detail or do you just start programming based on a general idea of what you want to create?


I ask because I've been doing the latter and have ended up making tech demos, not games. See, I get the original idea and it seems pretty good so I start programming. I get to the point where everything is fairly well in place. I've got a world loading, the player can control his character and shoot/use powers/change weapons/whatever, enemies load and respond to the player, collisions work, etc. All I need is content creation: building levels, more enemies, and creating a story for the game. This is where I get stuck. The original idea seemed good but I can't seem to go anywhere beyond basic game-play with it. It's really frustrating. I was wondering if it's better to not start work on programming and force yourself to get a whole plot and everything before starting. This, however, is very difficult for me. I view myself as one of the least creative people I know and it's just annoying not being able to go anywhere with my games.


Thanks for your input.

Euler, Velocity Verlet, and RK4 Integration

14 July 2013 - 03:57 PM

While writing a 2D platformer for Android and PC I came across an issue with my physics. My computer, running at 60 fps had a different jump height than my phone, running at 30. Also, the jump height would be different between jumps. I solved this by implementing Euler integration for my physics. Along the way, I also read about velocity Verlet and the fourth order Runge-Kutta method, which also seem to be popular. My question isn't about specific implementation of the 3, I wanted to ask about the three in comparison to integral approximation used in calculus.


Euler integration seems to be a simple left- or right-endpoint rectangular approximation. Velocity Verlet seems to be a midpoint rectangular approximation and last night, while I should have been sleeping, was thinking about RK4 and thought it sounded like a trapezoidal approximation. Is that right?

Loading Levels

12 February 2013 - 07:27 PM

I've done some searching but couldn't find a topic that was quite what I wanted so I apologize if this has been asked multiple times.


I'm currently working on a 2D platformer game and am contemplating how to deal with loading levels. I'm using LibGDX as my framework. I was wondering what you guys prefer to do for handling this. I might like to add a level editor eventually so I was thinking about having a simple text file with the maps and different numbers representing different tiles, i.e.


Where 0, 1, and 2 represent different tile images. Then I could just load it in one level at a time. What are my other alternatives? How do you prefer loading levels? Thanks,