Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 18 Aug 2011
Offline Last Active Aug 15 2014 08:00 AM

Posts I've Made

In Topic: Why cards in a game design?

21 May 2013 - 09:09 PM

I've played with board game developers and had a blast using placeholder objects according to a set of rules in place for the game. Could have been done on a screen or whatever, or some bottle caps, toothpicks, a piece of paper, and dice. There were definitely mechanics based on the rules.

In Topic: Marketing "adult" rated apps?

17 May 2013 - 07:48 PM

Hi Imbarns, my name is Jesse Adams with MiKandi.com. We're the world's first and largest adult app store for Android. We're a startup from Seattle too. smile.png We have over 4 million users, and 7000+ adult apps, so your app would receive a warm welcome in our market.  If you have any questions , please check out the site or you can reach me directly at jesse@mikandi.com. 



omg thanks for responding! I now have hope. Will definitely check it out! Thanks!

In Topic: Marketing "adult" rated apps?

17 May 2013 - 08:13 AM

Thanks a lot frob, that's a lot more positive than I was expecting.


I think it's a given I need to distribute the app free with some content and in app purchase to unlock the rest. Then people can know it works on their device, and I can upload it as a torrent in addition to other marketing avenues, and refer people to a nice webpage where they can get the free version of the app and show media of it working, videos, screenshots, and maybe a forum.


I live in Seattle so am thinking I can do some footwork locally to market it and get it going.

In Topic: Kinect type games

10 May 2013 - 07:42 AM

I got the kinect working in web browser builds of unity using a plugin called zigfu....pretty neat...


Now to make a kinect game portal site.....

In Topic: Kinect type games

05 May 2013 - 12:20 PM

Thx I was just using unity and adding triggers/colliders to different parts of the body and tagging each accordingly. So say hands, elbows, shoulders, hips, knees, feet. Then I added a trigger above the model's head so if your hand hits it a fireball is created and the collider on the hand hits the sphere/fireball in a forward direction.


Then when you tap your elbows together you could activate/trigger something(new weapon, new spell, etc), or if you touch a trigger on your hip. I could add an actual sword you touch to child it to your hand or something.   Or if you touch your hands together in front of you it can shoot something forward out of them. Just by hitting different triggers rather than gestures, and it's a lot easier hehe. Plus you could make it so you have to touch your hands together twice or 3x to trigger something, or activate some sequence of touching triggers or something.


2 player is kinda dangerous, lol, I smacked my hand on numerous things when trying to toss fireballs.


It's pretty sweet that it builds an exe you can simply plug into a laptop or something connected to your tv and skip the console. It's an asus knockoff of the kinect.


edit:: Whipped up a little skeleton punching game, could make it spawn harder monsters as you proceed or something. It just spawns a new skeleton when you kill one.