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RudiMedia

Member Since 23 Aug 2011
Offline Last Active Mar 19 2013 11:51 AM
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Posts I've Made

In Topic: DirectX11 Depth Buffer Problem (solved)

01 May 2012 - 06:40 AM

- by any chance, are you using a multisampled back buffer? if so, AFAIK, the depth buffer has to be multisampled too


Hey thank you that was my problem Posted Image

In Topic: DirectX11 Depth Buffer Problem (solved)

01 May 2012 - 05:44 AM

Well OMSetDepthStencilState doesn't return a HRESULT value, which is why I don't update my result variable at this place.
Regarding d3d debugging I have actually no experience at all. I'm currently using the VS11 beta and heard that such a feature is already built-in but it seems like you're only able to use it if you have Windows 8 installed. Is there any other way to debug your d3d applications?

In Topic: DirectX11 Depth Buffer Problem (solved)

30 April 2012 - 04:47 AM

Sadly, that doesn't solve the problem.

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