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Well OMSetDepthStencilState doesn't return a HRESULT value, which is why I don't update my result variable at this place. Regarding d3d debugging I have actually no experience at all. I'm currently using the VS11 beta and heard that such a feature is already built-in but it seems like you're only able to use it if you have Windows 8 installed. Is there any other way to debug your d3d applications?