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Olof Hedman

Member Since 24 Aug 2011
Offline Last Active Today, 04:09 PM

Posts I've Made

In Topic: Free to wait games, how can the wait or pay mechanic be used.

19 May 2015 - 05:41 AM

I think it _could_ work, but it will almost always be mostly benefitting the developer, and not the game unfortunately.

 

 


The second part is a bit more tricky, as people don't want unnecessary responsibility.
There are games that could benefit from obligation, like god games.
 
Just think about it, if you where the god of a small village and raised the people on it from the moment of birth, feeding them, sheltering them even teaching them. If every thing you did for them took real time or money, could you sacrifice them for power?

 

I believe this is what Peter Molyneux thought too, but it is really hard to sell that idea... Probably would have been easier if he didn't do a kickstarter project out of it though...

 

 

 


 thy [...] thy [...] thy [...] thy

 

But why do you hate the letter e? sad.png

(your usage of "thy" is very confusing. Obviously you mean "they" but "thy" is also an english word (though archaic) with a different meaning from "they", so I kind of stumble in my mind each time I come across it in your texts, since I have to re-map its meaning...)


In Topic: what Motor/ Cognitive skills are required in this game?

19 May 2015 - 04:23 AM

Even though all games could be said to need motor skill in some way, there definitely is a big difference how much of the game relies on motor skill and how much on other cognitive functions.

 

You can easily check the distribution by imagining your game being played by someone with severe neurological damage (like a broken neck), and thus having severely limited motor response.

That usually means at best being able to select and click something on a screen, perhaps dragging a little with bad precision.

 

How well will he/she do?

 

(Side note: There is currently at least one "game" being played by monkeys using nothing but neural interface directly into the brain, that does though hook into the motor cortex, and the monkey needs to learn to use it like any other limb. So I'd say even that needs motor skill)


In Topic: (Best Practice) Multithreading instantiation

18 May 2015 - 05:36 AM


Microsoft's Parallel Pattern Library (cross-platform)

 

That looks interesting!

But where do I get hold of it? Probably obvious to people using lots of microsoft products, but not to me...  Is it part of the Windows SDK?

I tried google and search on msdn for any link to download the PPL or Concurrency Library, or whatever it is really called (or do I need the whole REST SDK?), but couldn't find it and didn't really know where to look sad.png

 

Ok, I'm stupid. found it now.


In Topic: Does my game engine make me less of a game developer?

12 May 2015 - 01:34 AM

There is no such thing as cheating in programming.

 

Though the fitness of the tool does not show until you have actually shipped your game.

 

It might be easy to get started, but how easy is it to produce a finished quality product without bugs or other unexpected behavior, having exactly all the features you want it too?


In Topic: Dev Log : Istrolid - Design your own Units RTS

09 May 2015 - 09:36 AM

Everything on threejs I tried seems to work fine.

 

Today, your game seems to start too all the times I tried (Always got some error about WebGL having stopped yesterday, possibly the problem was on my end)

 

But I can still not start any tutorials, nothing happens when I press the buttons.

If I close the tutorial window I get into the game though, and seem to be able to start a campain.

But I don't understand what to do...


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