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Olof Hedman

Member Since 24 Aug 2011
Offline Last Active Today, 06:48 AM

Posts I've Made

In Topic: No Man's Sky

17 August 2016 - 10:11 AM

I got it too, and my conclusions are the same as everyone else here.

I kind of expected it though, but wanted to try it out anyway, to get the feel of the atmosphere, and I love exploring in games.

 

It does have a nice atmosphere, and I've had some nice moments exploring caves and trying to survive when a storm hits and you've far from base.

 

It kind of sucks though that you can't even easily find your way back to places you have already explored, makes the game feel very much "in the moment", and reduces the exploration accomplishment feeling a bit.

If you could just activate them as a waypoint to for example find your way back to a selling terminal on a planet, or a great cave with lots of high value rare resources.

The delay on every action you take is quite annoying too, and the keyboard controls are weird...

Gameplay is very repetetive, and it feels like it wont take that many planets until you feel like you've seen it all, just get slight variations of the same thing and different combinations. (and a fire storm is not really that different from an ice storm...)

 

I'll probably play it some more though, when I feel like some laid back exploring, not that far into it yet.


In Topic: Motion sickness

16 August 2016 - 06:10 AM

I just used some crummy google cardboard thing (barely even looked like VR) and watched some hectic Star Wars video! Was very fast paced and intense. No me gusta

 

That could be the worst possible way to experience it... And no, I wouldn't call it VR if it was just a video without head tracking feedback.

That's just a screen too close to your eyes.

 

No wonder you didn't like it.


In Topic: Motion sickness

16 August 2016 - 01:28 AM

Apart from what everyone else says, it's also very important with a high and even framerate.

Frame drops are what gets me in the VR world, goes straight to the stomach. 

 

There really is a huge difference depending on the design of the game.

 

I heard an interesting talk about motion sickness in VR, apparently it is a lot more pleasant to teleport around the world then to use a controller to move yourself.

They claimed the worst culprit for motion sickness are mismatches in acceleration between what you see and what the rest of your body perceives.


In Topic: How To Extract Apk Files On Pc?

02 August 2016 - 06:01 AM

You can not just install an Android game on a PC, you must run it in an emulator, or some other environment that provides the Android frameworks

 

The SDK for Android development comes with an emulator, you can install it from https://developer.android.com

Make sure to also install the HAXM hardware acceleration library, or your emulator will be extremely slow.

 

Here is an article including a few alternative ways: http://www.extremetech.com/computing/83812-run-android-apps-on-your-windows-pc-2


In Topic: Pokemon Go. Similar Ideas?

30 July 2016 - 05:54 AM

It's possible that Pokemon Go has "broken the ice" for these kinds of games. As noted, many such games, several with much more interesting gameplay then Pokemon Go has been attempted over the last 15 years or so.

 

But GPS games main selling point is also its main disadvantage.

You need a critical mass for it to be interesting, and anything that also has a location requirement (as opposed to a fully virtual online game) will be harder to reach a critical mass with.

Also, people in user tests have been highly sceptical to wave around their phones in public places, being afraid of social stigma.

 

It seems the Pokémon brand was strong enough to overcome these problems.

 

Who knows, maybe with pokemon go, it will now be more acceptable.

We certainly will see a sharp increase in attempts to launch other GPS based games.

 

So if you have a good idea, get to work on it, before you're drowned out in the flood :)

...And don't forget a big marketing budget.


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