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Olof Hedman

Member Since 24 Aug 2011
Offline Last Active Today, 03:39 AM

Posts I've Made

In Topic: Why no Liero remake?

27 September 2016 - 05:54 AM

No-one has gotten around to it yet?

 

Worms-type turn based games is fun, I don't doubt it is fun in realtime too.


In Topic: After being an indie game developer I begin to doubt myself

23 September 2016 - 07:46 AM

We don't have extra budget to buy google adwords , i think it's expensive.
 

 

You're right.

I don't do our marketing, but know we have used it sometimes.

I thought they were cheaper then they are, asked the guys doing our marketing about it now, and yeah, they are pretty pricy per user.

 

You need arpu of >$1 for it to be a straight win, but if you can use it to climb on toplists, then it might be a win even with lower arpu


In Topic: After being an indie game developer I begin to doubt myself

23 September 2016 - 03:43 AM

Also, don't forget about google adwords, showing your game in other peoples games.

They're pretty cheap, and can work well if you have a game with a good rating

 

Just having it on the store is not enough, you definitely need some marketing to push yourself up on the top lists.

 

The sad reality is that if you are not on the top lists, and/or featured somehow somewhere, it is very hard for your users to find your game.


In Topic: Computer understands your text and is able to speak back

13 September 2016 - 06:06 AM

Why is that I don't needs to say these symbols in my speech to communicate?

 

Because in speech, you have things like pitch and tempo that encode this information.

So you actually DO have, and need, these symbols in your speech. Speech is more then words.

You say them implicitly by changing pitch and tempo of the sentence.


In Topic: Motion sickness

31 August 2016 - 07:07 AM

And teleporting from one area to the next is un-natural and seriously fun draining as well

 

 

Depends on how you do it.

In the game in the talk I mentioned where they claimed teleporting helps to avoid motion sickness, they gave you an in-game artefact you used to teleport, a small sphere you launched to the location you wanted to go to.

 

This apparently felt very natural, and became "a fun game mechanic" instead of "a workaround".


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