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Member Since 25 Aug 2011
Offline Last Active Sep 19 2016 06:12 AM

Undead Castle Dev Journal > Quick Update: Still Alive

Posted on 23 March 2014 - 07:45 AM

Hello followers and interested readers! I just wanted to give a real quick update to let you all know that we're still alive and that we plan on releasing our very first playable Prototype Demo within 3-4 weeks! Woot! If all goes well, I'll be taking the demo to PAX East in April!

Please check us out at BLMdev.com and IndieDB.com

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Undead Castle Dev Journal > Quick Update: Animating Asher

Posted on 19 February 2014 - 10:22 PM

Hello gamers! I'm just going to leave a quick update about the Undead Castle game project. Please check out our Vines giving updates to the game. Keep checking in there for weekly updates.
Lately I've been messing about with the animation for our main character. Honestly, I'm a newcomer to modeling and animating, but I think I'm getting the hang of...

Undead Castle Dev Journal > Game Design Document

Posted on 12 January 2014 - 05:49 PM

Undead Castle's Game Design Document
A Game Design Document means a lot to a game. In fact, it IS the game. Without it you can become lost in a big mess of ideas, random sketches, and designs that might all fit very well, in several separate games! So when you're writing a Game Design Document you've got to know it will hold up the integrity of your e...

Undead Castle Dev Journal > Indie Game Developers

Posted on 07 November 2013 - 06:56 AM

Indie Game Developers
So what qualifies Broken Limits Media as an indie game developer? We're a small team, we don't have a lot of money, and we're passionate about developing indie games! That's what counts in this corner of the gaming market. We're not out to make millions. We're not able to turnout games with the best graphics and movie-like cutscenes...

Undead Castle Dev Journal > Investment Pitch In Maryland

Posted on 23 October 2013 - 01:34 PM

I recently had the opportunity to pitch to investors in Maryland, US. Please view the video and upvote it so I have a better chance at getting an investor interested in my project(s). If it is voted up enough I'll move on to the next stage in the pitch competition. Either way, pass it around and I'll have a bigger chance of outreach and exposure to the Un...

Undead Castle Dev Journal > Time for Change

Posted on 15 September 2013 - 08:49 PM

Well, it's time for some change in the way we're doing things at BLM. Unfortunately, some of our members have departed and others are not functioning at their best, if at all. This isn't the kind of thing followers want to hear, but I think it's fair to give an update and my personal assessment as to what is happening here. There are probably other indie...

Undead Castle Dev Journal > Undead Castle Overview/Updates

Posted on 12 July 2013 - 02:02 PM

Thought I'd drop in and give an update to the Developer's Journal on GameDev.net .

The team is at about 14 members, including myself. I'm Allen by the way. The owner of Broken Limits Media and leader of the team. Some of you know I started the team to help students find a way to build their experience and portfolios. You can be a part of that experience...

Undead Castle Dev Journal > What's Happening with my Team?

Posted on 07 February 2013 - 05:35 PM

I've had over 2000 views on my developers journal now, so I figure I should clear the air on what's actually happening with my team and why it might look to some people like we're all over the place. About a week ago there was a post regarding a new contract we had. I took that down. Reasons are confidential, but I can say that the project deal went bad w...

Undead Castle Dev Journal > In the Beginning: Concepts

Posted on 02 February 2013 - 01:45 PM

It ’ s imperative to start your game project with a strong‚  dignified concept. Without a solid concept stage in development‚  you could end up half way into a game and realize the game doesn’ t make any sense. That’ s why I’ d like to talk about my short experience with video game concepts. By the way‚  I’ m Allen Lambert‚  the owner/project manager and...

Undead Castle Dev Journal > The Undead Castle - Our Official Announcement

Posted on 10 December 2012 - 04:17 PM

Well hello gamedev.net. This is our first journal entry. Woot! Small intro before we get into our game project. We are Broken Limits Media LLC, a team of now 12 members of students of game development and design, with a common goal to make a difference in gaming. I am Allen Lambert, the owner and project manager of the team. Think of me as a jack of all...