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crobak1

Member Since 28 Aug 2011
Offline Last Active Nov 18 2011 10:20 AM

Posts I've Made

In Topic: [web] Text Based Game

27 October 2011 - 02:14 PM

Hmmm not sure if you're still doing this project, but another idea which could work, is instead of sticking to one era/genre you could do 'evolution'.

What I mean by this is start with prehistoric era and get people to achieve certain goals and then they can evolve.
Example:

{
Pre-historic era.
[start]
}

{
Ancient Egypt goals:
•2 weeks old
•won 30 arena battles
•started fire
•killed a t-rex (boss)
}

{
Bronze Era goals:
•1 month old
•won 100 arena battles
•member of a clan/guild/house
•killed a pharaoh's mummy (boss)
•made 3 different weapons
}

and you can carry on with as many eras as you want. And as a player advances to the next age, different quests/monsters/items/weapons/skills are available.

This could make it more interesting as this way people would know that they are going towards a goal.

Good luck (:

In Topic: [web] Looking for general ideas for a Web game

27 October 2011 - 02:02 PM

These aren't ideas for games, but just ideas what you should/n't do:

Well you are going to have to make it easy in use and yet make it advance so people stay on the game. Quite often what you see with this sort of game e.g Mafia Wars etc (on facebook) is that you just repeat the same thing over and over and over again so over time it becomes boring. So you have to having something unique about your game that will draw people in and make them return. Quite often myself I register to many text based games but they are all the same so I don't ever come back. The one text based games that I think is very unique is eRepublik. As it balances between the economy, politic, fighting etc.

I believe that most popular are medieval fantasy games. So you can either stick to that or create something different, unique. Although I would suggest that you stay the hell away from space games, those sort of genre ended at the end of 20th century.

With 'races' you should give players a choice and do clear positives and negatives of each race. Although don't do 50 races, just do 3 or 4, otherwise people will spend hours on deciding and that's not the main point of the game.

Of course you have to have both NPC and PvP battles. Although with the PvP make it that players can attack only like 2 levels diff. either side. Because in games like evony many people leave because more powerful players constantly 'farm'/attack the new players.

You have to make the game easily playable for teams as well as solo play, Like don't do quests which require someone to party up with someone as some people don't like/want/can't play with someone else.

Obv. you want to make some profit out of the game so you probably will add premium content, which can kill your game. An example of my own here, I was playing a certain MMORPG for a few years and I quite good and powerful, and this guy came payed for stuff and in 2 or 3 months he became more powerful than me, making the game unbalanced. So you can add things but make sure that they don't destroy the balance of the game. Also you can have surveys etc. this way even people who aren't willing to pay for the game can get some bonuses and you still make money Again if you will have adverts on the website don't let them destory your game, don't have damn pop up every 30secs informing you you won an iPod as it's both annoying and distracting so people will leave.

You should have guilds, and in those guild have buildings that help you (e.g. +0.1% HP regen and increasing when building is upgraded).

Party system for bosses.

Events, like treasure hunts or special seasonal e.g. Christmas events and competitions.

/Go and look at some popular games and see why they are popular and add it in your game/

In Topic: [web] Text Based Game

02 September 2011 - 12:23 PM

Well you are going to have to make it easy in use and yet make it advance so people stay on the game. Quite often what you see with this sort of game e.g Mafia Wars etc (on facebook) is that you just repeat the same thing over and over and over again so over time it becomes boring. So you have to having something unique about your game that will draw people in and make them return. Quite often myself I register to many text based games but they are all the same so I don't ever come back. The one text based games that I think is very unique is eRepublik. As it balances between the economy, politic, fighting etc.

I believe that most popular are medieval fantasy games. So you can either stick to that or create something different, unique. Although I would suggest that you stay the hell away from space games, those sort of genre ended at the end of 20th century.

With 'races' you should give players a choice and do clear positives and negatives of each race. Although don't do 50 races, just do 3 or 4, otherwise people will spend hours on deciding and that's not the main point of the game.

Of course you have to have both NPC and PvP battles. Although with the PvP make it that players can attack only like 2 levels diff. either side. Because in games like evony many people leave because more powerful players constantly 'farm'/attack the new players.

You have to make the game easily playable for teams as well as solo play, Like don't do quests which require someone to party up with someone as some people don't like/want/can't play with someone else.

Obv. you want to make some profit out of the game so you probably will add premium content, which can kill your game. An example of my own here, I was playing a certain MMORPG for a few years and I quite good and powerful, and this guy came payed for stuff and in 2 or 3 months he became more powerful than me, making the game unbalanced. So you can add things but make sure that they don't destroy the balance of the game. Also you can have surveys etc. this way even people who aren't willing to pay for the game can get some bonuses and you still make money :) Again if you will have adverts on the website don't let them destory your game, don't have damn pop up every 30secs informing you you won an iPod as it's both annoying and distracting so people will leave.

You should have guilds, and in those guild have buildings that help you (e.g. +0.1% HP regen and increasing when building is upgraded).

Party system for bosses.

Events, like treasure hunts or special seasonal e.g. Christmas events and competitions.

/Go and look at some popular games and see why they are popular and add it in your game/

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