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M4uesviecr

Member Since 28 Aug 2011
Offline Last Active Yesterday, 10:59 PM
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Topics I've Started

Feedback on a demo Track! Mixing/Balance

Yesterday, 09:50 AM

Hey all! I'm trying my hand at Drum and Bass. For this piece in particular, I was trying my hand at combining vocal percussion/effects with other electronic/acoustic percussion of sorts.

 

I'm steadily working on it, but I'm not exactly satisfied with the openness of my mix as it is currently. Perhaps someone would be willing to take a listen and offer some feedback?

 

On anything, really.

 

I'd greatly appreciate it!

 

https://www.box.com/s/cyvh9zshqm6o4iabjkx8


A Different Way to Read - Good? Bad?

01 May 2013 - 03:59 PM

Hey all. I have a project that has been stirring in the back corners of my mind. After a long debate, and the culmination of what could be a decent storyline, I wanted to gain feedback on how plausible, and successful, my idea would be.

 

My project, in general, will be a combination of an e-book and a visual novel.

 

I want the game itself to be read as a book, but contain artwork in the background.

 

It sounds like a picture book, but I want it to be more than that.

 

I want the background to change depending on the section of the book, and what is going on.

I want the background to move during a particular section, or written description.

I would like for their to be small mini-games (that progress along with the story).

 

For example, in my story, the main character attends a festival that happens annually. During this portion of the story (when the character attends the festival), I would like for there to be a section in this electronic book of sorts for the player to play games, and encounter festival scenes that the main character would be experiencing at the time.

 

I don't want any of the bubbles, or dialogue boxes that you find in visual novels, but I want the visual aspect to be there.

 

I guess my question is, does anyone know of something like this being done (I feel as though nothing is ever TRULY original)? Would this be do-able? Would moving backgrounds be too distracting? Would elaborative artwork to back up written text be a little bit too much for a reader?

 

My  goal would be to make it available for Kindles, since those are touch screen, but I realize that kindles only allow you to ... well... read, and not do all this crap I'm talking about. But my goal would be for this type of book to end up on a device like the Kindle.

 

Once I get the story finished, I want to begin implementing this project. Honestly, aside from some proof readers, the only other people needed would be an artist and a programmer.

 

Any comments would be great. I truly want this idea to become a reality, and feedback from others would benefit me greatly.


Criticism on Dialogue

20 January 2013 - 11:12 AM

Hey all! So I guess a quick description of the game itself will help you better understand the dialogue. This game has to deal with outer body experiences and other worldly realms and consciousness. 

 

I would love feedback on the dialogue. I am a huge stickler about good dialogue, and though I can pinpoint it when I see/hear it, I'm not sure if I am good at creating it. The part in italics is a quick synopsis of the game, and back-story to the preceding dialogue.

-------------------

 

The game is situated around Amnesia. The player awakens in a place called Secoursia, which is an area within the mind that deals with retrieving lost memories. When a person loses their identity (Amnesia) the brain sends a mental subject to Secoursia to go retrieve enough memories to help the Amnesiac remember themselves. Basically, the player plays as themselves, but they don't know who they are. The scene below is a memory that, when found or resurrected from the mental depths of the player's mind, will play out in the game.

 

The story surrounding the player is one that incorporates governmental upheaval. Einstad, the kingdom in which the player is a high official, is at war with another kingdom called Alfina. Keiv, King of Einstad, waged this war due to the neglecting of his own kingdom - By defeating Alfina, he is hoping to take its resources and build a new. Unfortunately, Einstad is on the cusp of destruction, and at the rate the war is progressing, will lose. Keiv realizes this, but persists in fighting, allowing his pride to override his judgement. The scene below is a secret meeting called to order by Marc Dolov, King Consult and Military Strategist of Einstad.

-------------------

~~~~~~~~~

 

Prior to the meeting, Marc Dolov had spoken to each of the 8 officials individually. Those that he felt would aid him in his endeavor were invited to the present gathering. Everyone was surprised to see one another - They had all been expecting to meet alone with Marc himself.
 
[The Player] walks into a tent that is set-up in a private location outside of the army campground.
 
6 men are situated around a very large table. At the center is a lamp, emitting a small light that fulfilled the minimum requirement needed to keep the room aglow. [The Player] takes a seat at the next available chair amongst the throng of men.
 
Kaiser: "Old man [Player]?! This night is full of surprises!"
 
Proth: "Quiet down you brute! The object of us meeting here is to avoid detection, believe it or not."
 
Mesrae: "No need to worry about that, Proth. Marc did well choosing this location. You'd have difficulty spotting it with the sun beaming down on us at high noon."
 
Kaiser: "Exactly. So keep your beard on, O' ancient one. The worse harm my beautiful voice can do is help my fellow Glory men find their way to this infernal camp."
 
Jaxl: "Help is putting it lightly. It's more like setting a vocal beacon."
 
Mesrae: "Oh ho? And what say you to that Kaiser?"
 
Vincent: "A mouthful I wager."
 
[The men laugh]
 
Kaiser: "A man offer's a helping hand and is ridiculed. Ungrateful lot..."
 
[From the front of the tent, Marc enters. Jaxl, sitting, sprouts to his feet]
 
Jaxl: "Welcome, Sir Dolov!"
 
Kaiser: "Sit down, boy! Damned over-eager pup."
 
[Jaxl sits down as Marc chuckles]
 
Marc: "Be mindful, Kaiser. He is young after all. From stories I've heard, you both share similar qualities."
 
Proth: "That indeed, as I recall. Reckless to the bone. Reminiscent of a certain someone that we all are here to profoundly discuss."
 
Marc: "Aye, and I shall not waste your time. But, before I begin, I wish to thank you all for your gratuitous attendance. I know that what I have discussed with each of you individually is a dicey subject that places us in a dangerous position."
 
Mesrae: "Too dangerous for Jamasen, I assume?"
 
[Marc hesitates]
 
Marc: "I fear Jamasen would not have complied with my ideals. In fact, had I been straightforward, I'm positive he'd have slain me where I stood. It is best that what we discuss here is not shared with him."
 
Jaxl: "If he is not our ally, then he will become our enemy."
 
[The Player]: "Let us deal with that when the time comes."
 
Marc: "Seconded. Our top priority is this war, and I shepherd you all here with the affirmation that you wish to see it abated and dismantled as soon as possible.
 
[The men shake/nod there heads. Or say aye. Some form of annunciation towards the question]
 
Marc: "Well I stand here to say that, with Vincent's aid, a way has been discovered."
 
[Marc places a parchment on the table in front of him]
 
Marc: "This here is an edict from the King of Alfina. A proposal for peace."
 
[Kaiser bursts out laughing.]
 
Kaiser: "An Edict from the King? Of Alfina? You can't possibly expect us to believe that."
 
Proth: "For once, I agree with Kaiser. The Alfinites destroy any letters sent from the Einstad kingdom. Which means..."
 
[The Player]: ".... you would have met him in person."
 
[Jaxl jumps to his feet]
 
Jaxl: "You're telling me you two waltzed into Alfina territory unprotected?!"
 
Marc: "Now, now, trust that we understood that there were many things at stake, an-"
 
Mesrae: "Many things? I am not sure you realize the turmoil we'd have been in had both your bodies returned in a coffin. How could you possibly have done something as brash as this without consulting us first?!"
 
Vincent: "Because of the current reactions on display!
 
[Vincent stands to his feet beside Mesrae]
 
Vincent: Had we placed this on the table for discussion, it would have set fire in an instant. If you wish to blame anyone, blame me. I convinced Marc to execute the plan, so belay saturating us in your misgivings. What's done is done. I was certain that the King's audience was ours once we offered ourselves, two of the most important assets of Einstad's military, to his front gates. Believe me men, he did, and there lies the proof.
 
[Marc slides the parchment into the middle of the table]
 
Marc: [The Player], I want you to open this. Vincent and I already know what its contents hold. But, to ensure trust among us, I wish for you to read it aloud. Though I doubt nary of us would question your honesty and truthfulness, I offer the floor to any man who objects. 
 
[The room stays silent. The player reaches forward and takes the parchment in his hands. He opens the letter, and unfolds it]
 
I, Halberg Alfina, issue this edict of peace on behalf of Marc Dolov and Vincent Hamric, Strategists and Court Advisors of Einstad. Upon the completion of the tasks listed below, the Kingdom of Alfina will document Einstad's position in the war as that of surrender, and will allow the retreat of the Einstad militia without chase, as well as the emancipation of Einstad captives.
 
The Kingdom of Einstad's position of surrender will be noted upon the assassination, and delivery, of Keiv Einstad, Tulrek Einstad, and Eman Einstad. Upon delivery of the three bodies, two court officials of Alfina must be stationed in Einstad. These officials are to be present at every high court meeting, sending letters to Halberg and the Alfina court until Einstad is no longer considered a threat. Only King Halberg possesses the auhority to retrieve the two court officials. Failure to deliver the bodies or to deliver weekly letters to the King will result in a cancelation of the edict, giving Halberg Alfina no choice but to infiltrate and overthrow Einstad."
 
 
[The player places the parchment on the table. There is a stale silence. It is shattered by Kaiser, who slams his fist upon the table, making the latern jump ]
 
Kaiser: "Damnit, I... I say we do it. We have too much at stake now. Our homes, our families... With the King gone, an opportunity for reconstruction surfaces with us, the Glory 8, at the helm."
 
Proth: "Wait a minute. How can we turn on our King so quickly? Albeit the war a rash change of heart, the King's intentions are pure."
 
Mesrae: "Dear Mage, naivety is not your color."
 
[Proth gasps, insulted]
 
Marc: "Proth, your knowledge of the King far exceeds that of any person sitting at this table. Can you look us in the eye, with an unwavering conscious, and say that our King will walk a changed man if we win this war?"
 
[Proth's demeanor slowly sinks to contempt and disappointment]
 
Proth: "... Nay. But as his followers, we are to see him to the end, are we not?"
 
Jaxl: "I fight for the just, kind-hearted, and respectable. I refuse to give my life for a man crippled by greed."
 
Kaiser: "... and irresponsibility. The King plans to make this a numbers game by sending out hoards of soldiers until Alfina has nothing left. Babes, men. He's sending babes. Boys with barely a hair on their armpits let alone their manhoods. If this is what must be done to ensure our future, no, our children's safety, then so be it. "
 
[Marc turns his gaze to Kaiser]
 
Marc: "So I have your arm then, Kaiser? You will assist me in the coup d'etat of Keiv Einstad, to support me in saving our dying nation?"
 
Kaiser: "Yes. I, Kaiser Shic, offer my arm to you, Marc Dolov."
 
[Marc turns to Proth]
 
Marc: Proth?
 
[Proth hesitates for a second]
 
Proth: I, Proth Estin, offer my arm as well."
 
Marc: "Ja-"
 
Jaxl: "I offer my arm, legs and lance to you, Marc Dolov."
 
[Kaiser rolls his eyes]
 
Marc: "Mesrae?"
 
Mesrae: "My arm is yours, brother."
 
Marc: "[The Player]?"
 
[The player sits silently, and the screen slowly fades out]
 
~~~~~~~
A huge thanks to anyone who leaves feedback. I realize that I am asking you to read a good deal.
 

 

 


Acoustic Electronic (Work in Progress)

18 January 2013 - 08:49 AM

This is a track that was supposed to be used in a space game. It didn't get used, but I liked it enough to keep. When I submitted it to the developer, it was still a work in progress. I'm steadily getting used to recording acoustic guitar (well, guitar in general), and I would love some feedback on the entire track, since this is the first time I have recorded guitar and combined it in this fashion. I don't think the climax is open enough, and enveloping enough. I want it to have a kind of engulfing feeling before the mellow ending.

 

Thanks a lot for those willing to offer feedback (though I feel like a pig for continuously asking for it).

 

https://soundcloud.com/jasminecoopermusic/spurs-in-space


Constructive Criticism of Soundtrack in Progress

11 January 2013 - 08:26 AM

Hey all! I am currently working on the soundtrack for an up and coming game for the Ipad/Android tablets titled Conquest.
I have yet to let anyone listen to what I have made thus far, and I would really like some constructive criticism on how things sound at this point.

There are two tracks (primarily the ones I will be using in my portfolio), featured in the link below. I haven't uploaded everything that I have recently made since he doesn't want to release too much.

Any and all advice is very helpful.

Thanks in advance for anyone willing to lend an ear and a couple o' digits to help me out.

https://soundcloud.com/jasminecoopermusic/sets/conquest


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