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Grokys

Member Since 30 Aug 2011
Offline Last Active May 11 2012 03:14 AM

Topics I've Started

Preventing banding textures in DirectX

15 March 2012 - 08:31 PM

I have a 3D scene that I've tried rendering in Direct3D 10 and using WPF's 3D framework. Obviously, going directly to Direct3D is producing far better performance but I am getting banding which doesn't appear using the same scene in WPF.
Does anyone have any tips on removing this type of artifact? It's obviously possible because WPF doesn't have it... If you have any questions about my Direct3D setup I will be please to add that information.
WPF:
Posted Image
DirectX:
Posted Image

ID3D10EffectShaderResourceVariable::SetResourceArray in SlimDX

30 August 2011 - 03:15 AM

Hello,

I don't know if I'm just not looking in the right place, but I can't find ID3D10EffectShaderResourceVariable::SetResourceArray in SlimDX. Any idea how I should be calling this?

Thanks,
Steven

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