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-=cmaster.matso=-

Member Since 30 Aug 2011
Offline Last Active Dec 15 2013 06:41 AM

Topics I've Started

Retrieving data from current D3D9 context

02 March 2012 - 02:05 PM

Hi,
How can I get, say, projection matrix, from the current D3D9 context? By current I mean from a certain game, to which I am hooked through a DLL. Such thing is done i.e. in ENB Series, as far as I know.

Regards,
MK

Coping between texture3D layers

19 January 2012 - 07:35 AM

Hi,
Is there a function in OpenGL or a 'formula' to copy pixels from one texture3D layer to another? One thing that comes to my mind to use a fragment shader with source layer bound to texture unit and destination layer attached to bound framebuffer. But is that possible? Of course I could do it with normal texture2Ds (as mentioned input and output of the shader) but then I would need to copy the result back to the texture3D, I think. Is that right? Any ideas?

Regards,
MK

Anamorphic lens flare

12 October 2011 - 07:02 AM

Hi,
Simple question - how to make a anamorphic lens flare? Any HLSL/GLSL tutorial or theory?

Regards,
MK

Anamorphic lens flare

12 October 2011 - 07:02 AM

Hi,Simple question - how to make a anamorphic lens flare? Any HLSL/GLSL tutorial or theory?

Regards,
MK

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