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Plutonium

Member Since 30 Aug 2011
Offline Last Active May 22 2013 11:49 AM
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Posts I've Made

In Topic: 2D Pathfinding

02 April 2013 - 01:22 PM

Can't see your picture...

 

You want to look at the A* algorithm for tile based (or node based) pathfinding http://en.wikipedia.org/wiki/A*_search_algorithm

 

which is usually more efficient than Djikstra's algorithm which is basically just a flood fill.

 

EDIT: I can see your picture now, can't see any tiles though ;)

think that all rectangles are tiles (could be more then one in same place) and all other is alot of white rectangles :D that was just fast drawing :) 

But maybe not tiled based game would be better? Talking about pathfinding


In Topic: XNA + Camera2D + PerPixelCollision

09 February 2013 - 09:14 AM

I don't use XNA at all, but, isn't XNA dead? (Miscrosoft isn't supporting it anymore, last I heard).

 

I'm sorry I don't have an aswer, but I'm curious as to why you're still using XNA smile.png

Just today saw that XNA is dead, but for learning if think get some good experience from it :) Later what I learn now with XNA, I will able to adapt to other API ;)


In Topic: C# 2d game engine

19 August 2012 - 10:28 PM

check this out, also look here for engines. and why not stick with XNA for a while?! Posted Image

First link looked and not found something really good :) And second... Will look after job :)
About xna, don't really know why don' want it. But installed it, and will try again with it , because couldn't find anything better :)

In Topic: Where do i start :(

13 May 2012 - 10:38 PM

Start learning XNA. It uses C# and give a lots tutorials.

In Topic: Question about gamedev

13 May 2012 - 02:07 AM

Here, some links. Maybe they will be usefull:
http://zetcode.com/tutorials/javaswingtutorial/ for understand swing
http://zetcode.com/tutorials/javagamestutorial/ later try this. I suggest to read code, understand, and upgrade games. I think it would give some knowledge :)
http://www.youtube.com/user/TheJavaHub and this guy have some good tutorials :)

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