A new game I am going to work on will be very fast and on a track. The question is, what is the best way to represent this track or create it? A spline system that enforces tangent coincidence at seams as the base that generates the track layout?
What have others done towards representing tracks? Do you use a scenegraph for this? If so, which type? BSp, Octree (this will be 3D so a quadtree might not be very viable), an Array of sequential track sections?
Infernal-rkMember Since 30 Aug 2011
Offline Last Active Aug 20 2012 12:45 PM
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