Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


HipK

Member Since 31 Aug 2011
Offline Last Active Dec 05 2012 03:30 PM

Topics I've Started

How a team for 2D JRPG should be formed

22 November 2012 - 09:50 AM

Hi everyone,

As title,i'd like a few adivice on how a team for making a simple 2D JRPG should be like.
I've already been into a game project (not jrpg) but it gone after 3 weeks because 2 concept artists,1 modeller and the former (modeller) were basically always inactive.One of them even reaplyed me to a mail after an half year when the project was totally abandoned...Posted Image
The only active one was the good guy story writer.

Anyway,(oh,i'm a programmer) i'm going to complete the engine (Map Editor,Scripted dialogue,GUI system,Script system,game entities and so on..) to have less work on the programming side when the project starts.So as soon it's complete,i'd like to use it for a small game.

I really want to start and finish a project because i want something done in my portfolio.
How a team for this kind of game should be formed? (I mean,how many people and in which role)
And how can i avoid to have all those inactive people like the last time?

Thanks in advance.Posted Image

PARTNERS