The latest one is how to implement a nifty teleporter system as in Portal!
- Viewing Profile: Posts: Beuc
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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In Topic: New tutorials on Modern OpenGL - request for comments
23 October 2011 - 11:55 AM
A little status update after one month, to say that we've been progressing with a stack of new tutorials 
The latest one is how to implement a nifty teleporter system as in Portal!
The latest one is how to implement a nifty teleporter system as in Portal!
In Topic: New tutorials on Modern OpenGL - request for comments
21 September 2011 - 12:06 AM
Thanks andy_boy, much appreciated!
There's still room for improvements in the tutorials, so if you feel that more maths explanations are needed in a tutorial, feel free to leave a comment on that page
There's still room for improvements in the tutorials, so if you feel that more maths explanations are needed in a tutorial, feel free to leave a comment on that page
In Topic: New tutorials on Modern OpenGL - request for comments
18 September 2011 - 04:13 AM
I eventually moved VBOs in the 2nd tutorial.
- That way, the 1st tutorial remains as simple as possible,
- I just came across a client-side array in an Android NDK OpenGL ES 2 sample, so I thought it would be fair to present both ways to the reader.
Aside from that we've been progressing with Phong lighting and 3D function plotting
Brother Bob: keep posting comments and don't worry, I'm pretty sure other people had the same thought but just didn't tell ;)
- That way, the 1st tutorial remains as simple as possible,
- I just came across a client-side array in an Android NDK OpenGL ES 2 sample, so I thought it would be fair to present both ways to the reader.
Aside from that we've been progressing with Phong lighting and 3D function plotting
Brother Bob: keep posting comments and don't worry, I'm pretty sure other people had the same thought but just didn't tell ;)
In Topic: New tutorials on Modern OpenGL - request for comments
13 September 2011 - 01:37 PM
I went ahead and reimplemented the tutorials with Vertex Buffer Objects from the start. It's actually more simple that way, even if the first tutorial is slightly harder
In Topic: New tutorials on Modern OpenGL - request for comments
10 September 2011 - 06:59 AM
Thanks for your comment.
In OpenGL 2 you can either:
- pass a C array of coordinates (what the tutorials start with), or
- create a VBO (which is introduced later, and already used in the scientific tutorials).
Compliant already
What's deprecated is using immediate mode with glVertex* functions
In OpenGL 2 you can either:
- pass a C array of coordinates (what the tutorials start with), or
- create a VBO (which is introduced later, and already used in the scientific tutorials).
Compliant already
What's deprecated is using immediate mode with glVertex* functions
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