Jump to content

  • Log In with Google      Sign In   
  • Create Account

Beuc

Member Since 01 Sep 2011
Offline Last Active Oct 25 2011 01:51 PM

Posts I've Made

In Topic: New tutorials on Modern OpenGL - request for comments

23 October 2011 - 11:55 AM

A little status update after one month, to say that we've been progressing with a stack of new tutorials :)
The latest one is how to implement a nifty teleporter system as in Portal!

In Topic: New tutorials on Modern OpenGL - request for comments

21 September 2011 - 12:06 AM

Thanks andy_boy, much appreciated!

There's still room for improvements in the tutorials, so if you feel that more maths explanations are needed in a tutorial, feel free to leave a comment on that page :)

In Topic: New tutorials on Modern OpenGL - request for comments

18 September 2011 - 04:13 AM

I eventually moved VBOs in the 2nd tutorial.
- That way, the 1st tutorial remains as simple as possible,
- I just came across a client-side array in an Android NDK OpenGL ES 2 sample, so I thought it would be fair to present both ways to the reader.

Aside from that we've been progressing with Phong lighting and 3D function plotting :)

Brother Bob: keep posting comments and don't worry, I'm pretty sure other people had the same thought but just didn't tell ;)

In Topic: New tutorials on Modern OpenGL - request for comments

13 September 2011 - 01:37 PM

I went ahead and reimplemented the tutorials with Vertex Buffer Objects from the start. It's actually more simple that way, even if the first tutorial is slightly harder :)

In Topic: New tutorials on Modern OpenGL - request for comments

10 September 2011 - 06:59 AM

Thanks for your comment.

In OpenGL 2 you can either:
- pass a C array of coordinates (what the tutorials start with), or
- create a VBO (which is introduced later, and already used in the scientific tutorials).

Compliant already :)
What's deprecated is using immediate mode with glVertex* functions

PARTNERS