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Member Since 02 Sep 2011
Offline Last Active Feb 06 2013 11:36 AM

Posts I've Made

In Topic: Soft body physics

03 February 2013 - 02:00 PM

That's np, I am an undergraduate mathematics student and will eventually cover that. But I'll need to have a bit patience then :)

In Topic: What can software rasterizers be used for today?

28 November 2012 - 09:08 AM

I've seen real-time raytracers done with GPGPU solutions, but no rasterizers as far as I can remember. There's a good reason for a lack of GPGPU rasterizers though, as DX and OGL would always outperform GPGPU solutions as they can use the actual rasterizer hardware, while a GPGPU solution would need to do rasterization completely in software.
Maybe there are some obscure use cases where a GPGPU rasterizer would be actually useful, but in general it'd be better to stick with libraries like DX and OGL.

Well, gonna have to try the gpgpu raytracing then :D

In Topic: What can software rasterizers be used for today?

28 November 2012 - 08:38 AM

Another thing I'm wondering, I've been thinking about experimenting with some rendering techniques like rasterization with gpgpu by using something like CUDA. However, I have no CUDA experience and wondering if it would be possible to do so? Could there be certain advantages over just using Dx / GL?

In Topic: Managing constant buffers without FX interface in Direct3D10

20 November 2012 - 05:48 AM

Thanks, cleared up all my questions :)

In Topic: What side skills are essential / noteable plusses for becoming a game physics...

16 November 2012 - 06:16 PM

That's just *insert f word* awesome! Thanks a lot :D