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Jeremiahg

Member Since 03 Sep 2011
Offline Last Active Jun 25 2013 06:46 PM

Posts I've Made

In Topic: LifeAI open source C++ library

02 October 2011 - 01:04 AM

@ IADaveMark - Wow, there appear to be many similarities in our approaches to AI. I can see some of the challenges I've encountered discussed in your work too. I would love to get your feedback on LifeAI sometime :)

In Topic: LifeAI open source C++ library

01 October 2011 - 03:33 PM

@IADaveMark - Ah, okay. So there IS an established term for this approach, "Utility". I appreciate the info.



In Topic: LifeAI open source C++ library

30 September 2011 - 10:42 PM

Thanks for the responses.

@ VJo1 - LifeAI can already simulate emotions to some extent. :) You can make stats that represent emotions such as "happy, sad, fear, anger", ect... You can then design actions that involve or modify their emotion levels. LifeAI also contains a function laiGetSat() that attempts to retreive an overall satisfaction level of an entity based on their stat levels and values of those stats.

@ _orm_ - LifeAI is not based on a common approach to AI, but it probably has similarities. A basic description is provided in the original post, but a more detailed description can be obtained here: http://www.lifeai.co...es/general.html I recommend viewing the video of the demonstration application here:
You can also download it http://www.lifeai.com/download.html if you'd like to try it. It includes a text file that demonstrates how entities, stats, values, and actions all contribute to the logic of the system.

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