I am currently working on my own Game Engine. I plan on making both 2D and 3D games (though as time goes on I think I will end up focusing more on 3D). What would be the best way to implement this?
Two separate engines: one 2D and the other 3D
One engine that can handle both
I am afraid of over-generalizing the engine and making it worse by trying to cram them both into one engine.
On the other hand, it would be a real duplication of effort. Worst of all, wasted if I abandon one or the other
But I am leaning toward the latter anyway. I think it would be easier to develop and to switch from one to the other. And a 3D engine needs 2D anyway for HUDs and stuff, so I'm not sure if a separate engine for it would even make sense.
What are your opinions on this?
XarlesMember Since 04 Sep 2011
Offline Last Active Mar 31 2012 01:44 PM
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