I used Directx Texturing Tool. I can create mip maps but the lower i get in the mip map level the less mip maps are there.
For example:
I use 4 textures and 9 mip map levels:
first level: 4 maps
second level: 2 maps
third level and below: only 1 map. And this is the bug, but how can i improve this?
- Viewing Profile: Reputation: IceBreaker23
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Game Design, Programming(C++,C#,Java,Unity3D,OpenGL,DirectX)
#4898960 Tiling a heightmap
Posted by IceBreaker23
on 02 January 2012 - 09:49 AM
#4898711 Java Game Programmer
Posted by IceBreaker23
on 01 January 2012 - 11:47 AM
I think nowadays java isn´t a language for games. I am currently running a project for a simple action game in java with AWT, and the main menu(only a few buttons) is rendered with 60 fps only! I would recommend C# or C++.
If you say: "But I want to learn Java" then you should start with the basics as boogyman said.
Furthermore you have to be really patiently cause noone just starts game programming. First comes normal programming.
If you say: "But I want to learn Java" then you should start with the basics as boogyman said.
Furthermore you have to be really patiently cause noone just starts game programming. First comes normal programming.
#4898280 Sorting alpha-blended objects
Posted by IceBreaker23
on 30 December 2011 - 05:01 PM
ill take std::sort for it(i think its a quick sort) and I think an i7 can handle this ;)
Thank you very much!
Thank you very much!
#4897827 C++ Physics on a ball
Posted by IceBreaker23
on 29 December 2011 - 10:34 AM
You have to set your velocity to. for example:
pos(0,0,0)
velocity(0,1,0)
and in every update loop
velocity.y -= (0.01*time)
with this example you would throw your ball straight up and it will slow down until velocity.y < 0 then it will fall down again(don´t forget stopping it on the ground( = when pos.y == 0 again)
I hope you get it know ;)
pos(0,0,0)
velocity(0,1,0)
and in every update loop
velocity.y -= (0.01*time)
with this example you would throw your ball straight up and it will slow down until velocity.y < 0 then it will fall down again(don´t forget stopping it on the ground( = when pos.y == 0 again)
I hope you get it know ;)
#4869723 tooo silly
Posted by IceBreaker23
on 06 October 2011 - 04:07 AM
heyho! i am startinng a project in next month, and i wanted to create a project on gamedev.net
i cant find de fuckin button where i can post the project...
please help me!
i cant find de fuckin button where i can post the project...
please help me!
#4862377 Sell minigames
Posted by IceBreaker23
on 16 September 2011 - 04:19 AM
Hey all!
In school we have to develop any project we want.
A few of my class colleges and me wanna develop a 2d game.
Any ideas how to sell the game if it is revolutionary in design?
does miniclip buy games?
In school we have to develop any project we want.
A few of my class colleges and me wanna develop a 2d game.
Any ideas how to sell the game if it is revolutionary in design?
does miniclip buy games?
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