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Member Since 06 Sep 2011
Offline Last Active Jul 20 2014 08:19 PM

Posts I've Made

In Topic: When would a game artist use a tablet?

18 July 2014 - 08:19 PM

I use my tablets for literally everything I do on the computer. Even in most traditional 3D applications (though I usually sculpt), there are ways to zoom around using a keystroke+a swipe of the pen or the pen button, so no scrolling is no issue for me, personally.

Mind you, I've been using a no-screen tablet daily for like 6+ years now, so there's also that. Anyway, they function as a mouse, too, so many artists use them for more than just drawing and painting. smile.png



In Topic: Need help with 2D puddle

25 May 2014 - 02:53 AM

....Maybe just recolor the blood to blue, then remove a bit of spatter? That way the style matches, and the amount of work put into the art assets is minimal.

In Topic: How can i save an image without edges?

26 April 2014 - 05:19 PM

Next time when you start an image, if possible, start with no background. Either add a new layer, draw only on that, then delete/hide the old white one with the lock on it for immediate transparency, or when choosing to open a new image, make sure "transparent background" is used.


Much easier than drawing on white and erasing the background every time, of course you may need to do that with complex sprites you've already gotten/done that are all on the same layer/have white backgrounds.

In Topic: recreating N64 map for CRYENGINE

20 April 2014 - 03:22 AM

Thats why I suggested it, Dynamesh is seriously the the most likely easy answer to your problems. It just... retopo's the entire mesh so that it's even quads. I'd use your modelling software of choice to expand the middle part however you can get it to work (barring the use of ngons, of course), then import it into Zbrush if you can. It looks usable (for that purpose).

If you really don't even want to/can't try this (no access to zbrush, for example), then yes, using a separate plane on a new layer and sculpting over the top of the old map will work pretty well.

In Topic: recreating N64 map for CRYENGINE

19 April 2014 - 06:34 PM

I would honestly literally sculpt the original mesh. Why sculpt over it with a separate plane, when you could just... add the additional geometry straight onto the original, using it as a base?
I only know where to start on this in Zbrush and don't know if Mudbox has a similar function, but I'd use dynamesh to add enough geometry to sculpt on and even out the existing geometry, then just start sculpting in the terrain.

Edit: Though I'd probably duplicate it first, and hide the double. Just so I have something to reference to make sure I'm not going too crazy.