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Member Since 07 Sep 2011
Offline Last Active Mar 02 2013 01:27 PM

Topics I've Started

Have done XNA/C#, what's next?

26 February 2013 - 04:48 PM

I spent a good deal of time developing a game concept with XNA/C#; however, since I have lost the all the files (made a mistake using Dropbox on many computers!) and with the recent anouncement that XNA is not longer supported by microsoft... I was just wondering what you think I should try next?


I have had a few glances at JAVA with LWJGL and the syntax seemed very close to C# (if not identical) but with everyone saying C++ is 'harder', maybe it would be a good experience to try that?


Thanks for your time, I'm sure you get these kinds of questions all of the time :P

[SlimDX] DirectInput - having more than 3 axes

01 August 2012 - 11:30 AM

I'm currently messing around with SlimDX's DirectInput for my XNA game with my own device. The device has 4 axes (for some reason Joystick. Capabilities.AxesCount gives 6, any idea why?) and I can access 3 of the 4 by using the .X, .Y and .Z properties of the JoystickState. How would I go about using the 4th axis as well?

Is it possible to scan ALL available axes and just dump them into a Vector2[] to make it easier to read from them?