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Mona2000

Member Since 08 Sep 2011
Offline Last Active Yesterday, 04:11 PM

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+3How does hardware instancing work on the pixel shader level?Yesterday, 01:03 PM
+1Logged inYesterday, 03:19 AM
+1Logged inMay 25 2016 01:57 AM
+1Logged inMay 23 2016 06:34 PM
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+1Logged inMay 21 2016 08:50 PM
+3Pixel Shader 3 weirdnessMay 21 2016 08:32 AM
+3Meshes rendered with the aid of shaders corrupted in windows 64 bitMay 21 2016 06:58 AM
+1Logged inMay 20 2016 06:41 PM
+1Logged inMay 19 2016 07:13 PM
+3Pixel Shader 3 weirdnessMay 19 2016 03:13 PM
+1Logged inMay 18 2016 06:13 PM
+3Pixel Shader 3 weirdnessMay 18 2016 03:17 PM
+3What is this artifact in my shadow map?May 18 2016 02:19 PM
-1Voted down What is this artifact in my shadow map?May 18 2016 01:04 PM
+1Logged inMay 17 2016 06:05 PM
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+1Logged inMay 14 2016 06:33 PM
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+1Logged inMay 12 2016 06:34 PM
+3Clarification about shaders and Directx11May 12 2016 03:40 AM
+1Logged inMay 12 2016 03:07 AM
+1Logged inMay 10 2016 06:35 PM
+1Logged inMay 09 2016 06:03 PM
+3Meshes rendered with the aid of shaders corrupted in windows 64 bitMay 09 2016 10:51 AM
+1Logged inMay 09 2016 09:57 AM
+3Is SetPrivateData only supposed to be called once?May 07 2016 07:42 PM
+1Logged inMay 07 2016 06:53 PM
+3Is SetPrivateData only supposed to be called once?May 07 2016 02:14 PM
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