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lilroo

Member Since 10 Sep 2011
Offline Last Active Apr 26 2012 05:02 AM

Topics I've Started

Perspective Projection and 3D world coordinates

13 April 2012 - 07:44 AM

How can I define real world coordinates when I am in perspective mode ? I do not understand how the frustum relates the the coordinates in the 3D world. Where is the camera located ? what is the maximum you can go along any axis ? How does this relate to the frustum ?
I have been stuck on this problem for a good week now, any input would be greatly appreciated.

SDL with g++ on OSX Lion

29 February 2012 - 07:31 AM

Dose anyone know how to set up SDL (simple direct media layer) on OSX Lion so I can compile my code with g++ ? I have read the "readme" that comes with the package and I have placed the frameworks folder in the relevant directory, however, this does not seem to be enough. Can anyone help me ? I have been stuck with this problem for a week now, and any suggestions would be great. (I do not want to use Xcode)

SDL with g++ on OSX Lion

29 February 2012 - 06:18 AM

Dose anyone know how to set up SDL (simple direct media layer) on OSX Lion so I can compile my code with g++ ? I have read the "readme" that comes with the package and I have placed the frameworks folder in the relevant directory, however, this does not seem to be enough. Can anyone help me ? I have been stuck with this problem for a week now, and any suggestions would be great. (I do not want to use Xcode)

JOGL Resources

10 September 2011 - 08:07 AM

I have been developing 2D games in java for a while now and, im looking to make the big jump to 3D :o. People have pointed me to the JOGL API, so far i have found little in the way of learning resources for this subject. If anyone knows of any articles that go over getting started in JOGL going up to 3D shapes and camera movement, i would be very greatful :)

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