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YodamanJer

Member Since 10 Sep 2011
Offline Last Active Oct 23 2014 02:27 PM

Journal Entries

YodamanJer's Journal > OId Ideas spawn New Ideas

Posted 21 June 2013

It's funny sometimes how one project you're working on can inspire new and completely different ideas, especially when the project you're working on is completely different and has unrelated game mechanics.

What originally started out as a 2D platformer is slowly evolving into a different game inside of my head, and the ideas I have for it are many and d...


YodamanJer's Journal > Keeping Cuboidz 2D

Posted 15 June 2013

Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more features!

I also spent some time today re-designing the ground tiles for most levels. I will simply re-color them for other levels, as well as design a few mor...


YodamanJer's Journal > Would Cuboidz be better as a 2.5D sidescrolling platformer?

Posted 06 June 2013

Well, I've been stuck on my Cuboidz project for quite some time. I haven't been working on it that much, because I've realized that 2D, while fun, is rather limiting to several ideas I want to implement in any of my games. Secondly, as great as GameMaker: Studio is, it has severe limitations when compared to Unity3D. For example, in Unity, you can set up...


YodamanJer's Journal > Making good progress on new game

Posted 26 May 2013

Well, I've learned quite a lot about how GameMaker works since I've last posted in this journal, and I've even started developing a game!It's sort of a "test" game. I chose to make this one before "A Little Epic", because it will be a simpler platformer, and have a much simpler mechanics. Here's a little video, showcasing (now defunct) graphics, and the b...


YodamanJer's Journal > It's been a long, long time...

Posted 28 April 2013

Well, it's been a really long time since I've posted here on GD.net, or used this journal. A lot has happened over the last year. Aside from continuing pre-production on my game project (previously known as "A Little Epic"), I've been really busy with figuring out what I need to do with my life, and trying to get things in order. I've decided to pursue ga...


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