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YodamanJer

Member Since 10 Sep 2011
Offline Last Active Oct 23 2014 02:27 PM

Topics I've Started

Any good resources on creating isometric tilesets?

13 June 2013 - 04:03 PM

Hi everyone, 

I was wondering if anybody might know of some good resources on making isometric tilesets? I have an idea for an isometric game, but I can't really find anything on creating isometric tiles without using a 3D program like Blender. Granted, I might go that route anyway for the pre-rendered look, but I really want to try creating them by hand first!

If anyone knows of some good tutorials or articles on the subject, I'd be very happy to see them. Google just isn't doing much for me right now, so I'm hoping someone here can help me out! smile.png

Thanks, all!

EDIT: I did some more intense Googling, and found some decent stuff. http://www.angelfire.com/rpg2/vertexnormal/tutorials/tile_tutorial.html looks good, as well as this ridiculously easy one in GIMP! http://www.stankirdey.com/content/how-make-isometric-tile-using-gimp-28-moment


Linux Mint, anyone?

02 June 2013 - 10:37 PM

Hi all, 

I just had a play with Linux Mint today, and I fell in love with it! It feels like what Ubuntu used to be.

I just wonder if anyone has played with it, and what they like/dislike about it? Also, game development looks to be fairly easy on it as well (at least as easy as on Ubuntu), especially since Unity3D has the option to export to Linux (as well as GameMaker, though it's specifically for Ubuntu). I can't wait to dabble with it this week!

I used to run Ubuntu pretty frequently, but really started to hate the Unity interface after a while. I'm glad I found Linux Mint! Anybody else here use it, or another version of Linux they like?

 


Feedback on sprites wanted, please

26 May 2013 - 07:38 PM

Hi all, 

I've spent the last several days designing and re-designing these sprites/objects, and I think I finally found a decent style that works out pretty well. However, I would like some feedback before I progress much further on design, and any criticism would be great! Don't be afraid to be honest!

The game setting is that everything is either a cube or a rectangle and metallic in nature (hence the shading and 3D-ish effects), but I'm wondering if anything could be improved in the slightest. I'm still a little unhappy with the way the land tileset has turned out, but I like the clouds, trees and and fences pretty well. 

First, this is a video that shows the previous style I had. I found it too busy, and it distracted the player more than anything. Yes, I stole the Mario sound effects - don't worry, they won't be in the actual game. I just used them for testing purposes. tongue.png
 


And here's an image, showing the most recent changes. 

cuboidz_screenie04.png?w=1030

That's about all I've designed so far, but I've also been spending the days actually developing the game as well (as you can tell in the video). I've done all of this in the last 2 1/2 days, and that's why I'm asking for feedback on the overall design. I want to make sure the style works before I put much more effort into designing the rest of the objects!


What software should I use for Sprite Design?

27 April 2013 - 11:15 PM

Hello all, 

It's been a while since I've been on GD.net. Glad to be back! 

Anyway, recently I've decided to pursue 2D game making and sprite design. I've found some decent software, and so far I've found GIMP to be ok with designing sprites, but the lack of proper palettes makes it rather difficult to use without having to open and close several windows repeatedly.

I've found some software called Pro Motion 6, which seems to be alright, but does anybody have any input and experience with any software you would recommend?

I've also tried GraphicsGale, and it seems quite capable, but it's sort of annoying to use. Any input would be greatly appreciated! smile.png

Thanks!


What language is better to learn - C# vs. Java

08 October 2012 - 08:49 PM

Hi all!

I'm a rather experienced DarkBASIC user who is currently trying to learn new, more versatile languages. I've dabbled in everything from Python to C++ and everything in-between but haven't officially started learning much of anything from them yet. I can't decide which is better to learn.

I'm quite interested in multi-platform development, so naturally Java seems to be the better route to go, but I'm also aware that the MonoDevelop project allows .Net code to run across all platforms these days, so C# sees a safe bet as well. What's your personal opinion?

Personally, I think C# looks a little friendlier, and in Unity it makes a lot more sense for scripting, but I'm also interested in general applications as well. Should I just learn both?

Thanks for any insight!

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