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Member Since 10 Sep 2011
Offline Last Active Aug 18 2015 08:07 AM

Topics I've Started

Need some feedback on my tileset design!

13 August 2015 - 09:01 AM

Hey guys, 

I'm creating a basic tileset for a quick little game, and I'm having trouble deciding what looks best!

I want to use gradients to give the game a nice unique and sleek look, but I also like the idea of making it look a little retro. 

Below is a screenshot, the tiles on the right are the original, and the ones on the left I ran through a posterize filter to achieve that "lower bit" look (somewhere around the 32-bit era). What do you think?


I am aware of a couple flaws in the sprite design itself, in fact I'll probably redo most of it, but before I do I want to settle on a style! Any suggestions?

So what's everyone been up to?

05 December 2014 - 11:45 AM

It has been a long time since I've hung around these forums. I've popped in and out a few times here and there, but otherwise I've been gone for pretty much a year.

I've been learning more about Unity, GameMaker, Unreal, and even Mac development with the (now near-obsolete) Objective-C, which actually is quite a nice language once you get the hang of it!

What's everyone else been up to? I feel as though I've missed out on a lot! Anybody have any interesing projects they're working on? :)

I'm still researching and doing basic development on my 2D RPG game I posted about in my journal over a year ago. I've had many other ideas for games that would be easier to develop, but probably not as much fun! Hopefully I can get something launched within the next year though, as my ultimate goal with this is to try to make a living, or at least buy a frozen dinner. :P

Any good resources on creating isometric tilesets?

13 June 2013 - 04:03 PM

Hi everyone, 

I was wondering if anybody might know of some good resources on making isometric tilesets? I have an idea for an isometric game, but I can't really find anything on creating isometric tiles without using a 3D program like Blender. Granted, I might go that route anyway for the pre-rendered look, but I really want to try creating them by hand first!

If anyone knows of some good tutorials or articles on the subject, I'd be very happy to see them. Google just isn't doing much for me right now, so I'm hoping someone here can help me out! smile.png

Thanks, all!

EDIT: I did some more intense Googling, and found some decent stuff. http://www.angelfire.com/rpg2/vertexnormal/tutorials/tile_tutorial.html looks good, as well as this ridiculously easy one in GIMP! http://www.stankirdey.com/content/how-make-isometric-tile-using-gimp-28-moment

Linux Mint, anyone?

02 June 2013 - 10:37 PM

Hi all, 

I just had a play with Linux Mint today, and I fell in love with it! It feels like what Ubuntu used to be.

I just wonder if anyone has played with it, and what they like/dislike about it? Also, game development looks to be fairly easy on it as well (at least as easy as on Ubuntu), especially since Unity3D has the option to export to Linux (as well as GameMaker, though it's specifically for Ubuntu). I can't wait to dabble with it this week!

I used to run Ubuntu pretty frequently, but really started to hate the Unity interface after a while. I'm glad I found Linux Mint! Anybody else here use it, or another version of Linux they like?


Feedback on sprites wanted, please

26 May 2013 - 07:38 PM

Hi all, 

I've spent the last several days designing and re-designing these sprites/objects, and I think I finally found a decent style that works out pretty well. However, I would like some feedback before I progress much further on design, and any criticism would be great! Don't be afraid to be honest!

The game setting is that everything is either a cube or a rectangle and metallic in nature (hence the shading and 3D-ish effects), but I'm wondering if anything could be improved in the slightest. I'm still a little unhappy with the way the land tileset has turned out, but I like the clouds, trees and and fences pretty well. 

First, this is a video that shows the previous style I had. I found it too busy, and it distracted the player more than anything. Yes, I stole the Mario sound effects - don't worry, they won't be in the actual game. I just used them for testing purposes. tongue.png

And here's an image, showing the most recent changes. 


That's about all I've designed so far, but I've also been spending the days actually developing the game as well (as you can tell in the video). I've done all of this in the last 2 1/2 days, and that's why I'm asking for feedback on the overall design. I want to make sure the style works before I put much more effort into designing the rest of the objects!